Domain Notes - Invictus in Creation | World Anvil

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Domain Notes - Invictus

  This is where the final writing will end up.     Domain Notes   This should help give some handles to grab for writing this article.
  • The top half has generic notes regarding city domains.
  • The bottom half has specific notes for the this Domain.

  •   Think of the Domain as the layer beneath the mortal City Ward. I have included some names and places. Some good for feeding and some not so good. There is not need to include all of them.
  • If a refence has an article block link it should definitely be included explained and mentioned as it will be important to the character/player.

  •   The domain should read like a travel brochure for a new Kindred that just enters the city. This should give them snap shots of the important details. This is also the document a new player of a of this Clan or Covenant would read.  
       

    Veils & Truth

     
  • What is this domain to mortals?
  • What is the theme to mortals?
  • Would a vice, virtue or keyword help describe a ward or domain?
  • greed & lies, gluttony & wealth, fortitude and sloth, lust and gluttony

  • What is this domain to Kindred?
  • What is the theme to Kindred?
  • How does the Clan or Covenant influence the theme or feel of this domain to Kindred
  • Who Rules

     
  • How does the Elder influence the theme or feel of this domain to Kindred?
  • What is the clan or covenants charge to the prince or council for their ward?
  • Veins

     
  • What are the major streets
  • What are the major intersection
  • Sewers?
  • Sanctuary

     
  • What places are safe for the Kindred?
  • What places are important to the Kindred?
  • What are the Cacophony Whispers?
  • Where to Dance & Eat

     
  • Highly tentative concept needs work
  • Dance & Eat
  • Dance = Vampire Socialize
  • Eat = Vampire Feeding
  • Where to feed
  • Any unusual restrictions here
  • what are feeding restrictions and rights for other clans and covenants
  • Where to Avoid

       
    As the name implies, this is the oldest part of the city. Today Oldtown serves as the center for all local administrative needs. You’ll find the fortress of Dalenguard here, as well as the Administration Building, the Imperial University, and the City Library. Other intriguing features include Kadmiel, a tower that exists only within its own shadow, and the Inverted Pyramid, the invisible floating headquarters of the most powerful arcanists in the world.
      Originally, Oldtown was just “Ptolus.” It was a complete city in itself, built around the fortress of Dalenguard. Now the district houses most of the Imperial government buildings and a number of important organizational headquarters as well as a residential district. It covers an entire ridge of the city below the Nobles’ Quarter but above the South Market and Midtown. It lies south of the Rivergate District, just across the King’s River Gorge. The only way to get there from the east is via an earthen ramp cut into Dalen’s Cliffs on the Emperor’s Road. Visitors from the north come via the King’s River Bridge and the Old City Gate or via the Rivergate Bridge from the Rivergate District.
                Oldtown is not very fleshed out on world anvil so will have to reply more on the Ptolus book for highlight and interesting places to dance, feed or avoid for now.  

    From the Ptolus Book

  • In many ways, Oldtown represents the Empire in Ptolus. Most of its buildings are Tarsisan in appearance.
  • Oldtown is likely second only to the Nobles’ Quarter as the safest area of Ptolus. Criminal gangs are rare here, due to the presence of the military. However, that doesn’t mean there’s no crime at all. Instead of robbers and cutpurses, criminals here run brothels, gambling dens, or extortion operations.
  • The people found in Oldtown are typically natives—visitors to the city rarely come here.
  • Buildings

  • THE ARENA (Combat in the Arena is never intentionally to the death; with clerics and healers on hand, it very rarely ends up that way.)
  • CITADEL OF MIGHT (avoid Lothian and the Order of Iron Might)
  • CITY LIBRARY (good source of city history and knowledge)
  • DALENGUARD (caution entering the noble ward though this bottleneck)
  • DWEOMER STREET (residential common for mages)
  • SHADOW THEATER (Recently Magic shadow performers)
  • THE WHITE HOUSE (the White House offers some gambling but is primarily a high-end brothel)
  • YARROW STREET FORUM (The forum serves many purposes. May be rented for a day and a night to hold meetings, parties, celebrations, costume balls, and so forth. During any normal day, the surrounding plaza (and the interior of the building when it rains) is a place for public discourse of all kinds; concerned, influential citizens may voice their opinions to members of the City Council. Philosophers and teachers instruct students, or anyone who will listen.
  • Good hunting, interesting variety.
  • Church of Lothian the Redeemer (AVOID)
  • BOARDING HOUSES (for quick meals)
  • Menasa’s House
  • Manathah’s Traveler’s Home (caters to Uraqis and southerners)
  •  

    Keywords

  • lofty
  • arrogant
  • edgy new fashion
  • customs braver than noble ward
  • more reserved than the other wards
  • richer than other wards, but not the noble ward
  • Vampire: Elders
  • Vampire: Authority

  •  


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