General Summary
Our party begins their journey, arriving together in the small town of Rootsreach. Daniel Prince has been called here for work and has brought his mercenary friend, Arthur Clarke, as company and protection. Demeter Tarron, an Elven Paladin trained by the Emerald Enclave, flees her home in search of her missing husband. She meets Gek Ferox, a small White Kobold, on the road, fending off Giant Rats. She offers her aid and the pair continue on Demeter's path.
Both groups meet with each other, first, and some of the locals soon thereafter. The first night is spent in the Sleeping Dragon Tavern, a fine, clean establishment, run by Maeral Ianbella. They come to know Pamphrexas Arkax, a Dragonborn Arcanist who Gek takes an immediate liking to; and Kasper van Ginneken, the Blacksmith, struggling to keep his business afloat and certainly eager to offer his services to adventurers. Exhausted, they bed down for the night, looking to explore in the morning, and follow up on leads.
Leaving the Tavern in the morning, after Daniel left for Castle Oardess, the party come face to face with something wearing the visage of Vermeer, Demeter's lost husband. While Demeter rushes towards him, a fireball is hurled past her and the gravity of the situation is drastically changed for the worse. Gek retaliates with a Fire Bolt, but it's deflected. Arthur, pulling out his sword, cuts off the creature's shoulder. It falls to the floor and turns to ash which dissipates immediately, along with the blood on Arthur's blade. Just as quickly as it arrived, it turns completely invisible and makes its escape. Worried, but also unable to do much, the party visit van Ginneken's Metalworks to purchase new gear and materials. Demeter and Gek move to the Cold Market district shortly after to check the Fletchers' supplies and visit Arkax, before returning to the Tavern to discuss the earlier event. Arthur, at the same time, follows the note Daniel left him and arrives at Morved's Mews. They end up talking about Arthur's past for quite some time. Morved simply listens and offers tea.
After this, they meet up in the tavern and, after asking Maeral about who to go to for information on magical creatures, they are sent in the direction of Lady Lavender's. They meet a mysterious woman who goes by Madame Lavender. Upon requesting her aid, she offers that there is no natural creature she knows of that fits the description. She does, however, suggest that she could cast a Scrying spell on either the creature or Vermeer. Expensive as it is, the party is now considering it. There is merit to both the idea of scrying on Vermeer himself, to find out where he is, and scrying on whatever creature was able to take his form, as it likely has some connection to him. The party await Daniel Prince's return, to see if any information has come to light on his end, while he was curing the Butler of Castle Oardess.
Vicious Greataxe (With some unknown wild magical property)