This glossary is for concepts, organizations, landscape names and the like. For characters, see Cast of Characters.
All pronunciations are written in American English.
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All pronunciations are written in American English.
Aki n'di ori
ah-kin-dee-oh-reeTribal people living on the southeastern seaboard of Seari, in the countries of Rakan, Teral and Baq. They are divided into four major tribes, which are created from numerous smaller tribes.
Aki n'di sindari
ah-kin-dee sin-dar-eeThe general term for a martial arts school in Rakan.
amber-farWestern Country on the coast of the Amberjacen Sea, north of Bresdri. Ruler: Sovynthrys. Capital: Kardayn. Language: Amberan.
av-ree-kwetFuzzy, yellowish fruit known for its ability to enhance the healing properties of healing brews. Grown throughout the Midem countries.
Ay a di'galay
aye-ah-dee-gahlayPredecessor to Rakan. Was the first aki n'di ori country to fall to the Jonna Empire.
n/aShort for Jonna's Bane. Large forest spanning northern Merren and southern Oritan. Known for how closely the trees grow together and its lack of sound and sunlight.
Bay-zheeReligous temple in Iova.
bawkAki n'di ori inland country between Soline, Yohne, Teral and Jonnta. Ruler: Itakiro. Capital: La kin'di on. Language: Catak
Baths of Phyllid
phil-lidIovan bathing house for the commoner with coin to spare.
Bi a ki
bee-ah-keyInsult common among the aki n'di ori. Means shit stain.
n/aObject of any kind used as a magickal well for bloodmages. The bloodstone stores magickal power gained from blood, which can be utilized at later dates. Depending on container, bloodstones can store a great deal of energy.
brez-dreeWestern Country on the Amberjacen Sea, south of Amberfar. Ruler: Adorsra. Capital: Sravi. Language: Garolae.
cah-tahk (native) or ca-tack (Daione, Jonnese)Language spoken by the majority of the aki n'di ori. The main language of Rakan, Teral and Baq.
chah-bewlLangauge of the dragons.
see-keyLanguage spoken by the Ga Iniria. It transitioned into Daione around 500 AGI.
khahn-deeCountry north of the Sea of Condioh, on the Laooilioh Sea. Ruler: Vendioh. Captial: Jodioh. Language: Daione.
n/aConjurer is a term used for mystery artists who summon creatures from twilight. Conjurers cast spells while wielders wield spells.
dah-ee-nayLanguage spoken by the Condi.
n/aOath used in Seari. Also just The Abyss.
dee-danJonna Country between Mackdregh and Illena, on the Bay of Jonna. Ruler: Onthan. Capital: Embrel. Language: Jonnese/Siodame.
dee-kah-lah-reeThe Dragon Road. A pilgrimage route that runs past the Five Dragon Lairs. It begins in Rikondi, at the Well, runs west and around the Sea of Condioh, then down to the Crystal Waterfall and the Glass Volcano, contineus southeast to the dock that accessed Seaside, then it followed the coastline north to Hekara's Abyss. Now primarily a trade route known as the Lower Trade Route.
dray-goonNorthern Plateau country west of Kyranbetht and east of Fein. The Jonna Countries refer to it as Draegoon, a play on dragon. Ruler: Myanora. Capital: Drae-mith. Language: Draegish.
e ada sindo
aye-ahdah-seen-dough in Catak. ee-ahdah-sin-dough, the Daione version, is more common.Martial order created by Ivore, to right the wrongs practiced on those who could not afford justice. Ex-members are called e ada sindosina and receive a stipend from the Rakan crown for their service.
ee-ah-hee-nayLanguage spoken by the Rikondi.
eeth-tranWestern Country north of Grathik, south of Tranquil, east of Amberfar and West of Guaine. Ruler: Lothin. Capital: Tek. Language: Thrak.
el-thes-sir-rahWorld created by the Earth Mother sylfaone, Aseris.
fayneNorthern Plateau country east of Drae-goun, west of Greenlock. Ruler: Geshanza. Capital: Feznik Call. Language: Draegish.
First Light Island
first light islandFirst Light Island is the only large Northern Wastes habitation and sits in the middle of the Great Lake of the First Dragons. It is considered a religious center because it plays an important part in religous myth. The Earth Mother sylfaone, Aseris, supposedly created the Northern Wastes first.
fee-tee-ree innCommunity-centered inn in Tindrel, Merren. Owned by Lekedi.
The Five Dragons
n/aThe Five Dragons refers to Gada Kiore (Earth Mother), Kykini Cede (Flame Dragon), Lajaka (Ice Dragon), Suva (Water Dragon) and Sykava (Wind Dragon). These five dragons are the basis for numerous myths in Seari, and play an important role in pivotal historic events. Modern scholars, however, doubt the authenticity of the claims. They see the tales more as a way for those defeated in war to explain their loss, or as a way for cultures to link their heroes to a powerful being, which validates their way of life.
n/aRakan marital arts style practiced by Sikode. Created by Ivore with the help of the Flame Dragon. Called Kani in Catak.
gah inn-ear-ee-ahPeoples who migrated to Seari from Yena after a volcani eruption 5120 years ago. Their descendants are the Condi and Rikondi.
Ga Iniria Lands
gah-inn-ear-ee-ah landsLands with large Ga Iniria descendant populations. Inlcudes Condi, Rikondi, Stelethasrien, and northern Verad.
jen-oh-fightTitle given to those who have graduated from the Iovan Palace School with the highest honors.
glayneRiver that runs through Iova.
Glass VolcanoThe lair of Kykini Cede, Flame Dragon of Kassak. An obsidian-rich volcano In Oritan. Also called the Black-shine Mountain or the Jo kade maja.
Grah-thickWestern Country north of Nimber, south of Eathtran and Amberfar, west of Kotchyn. Ruler: Dedoran. Capital: Emvertak. Language: Teutche.
n/aNorthern Plateau country east of Fein, west of Tranquil. Ruler: Zolariel. Capital: Jistin. Language: Qillian.
grey-nzTown in northern Merren.
gwayneJonna Country west of Verad, north of Kotchyn. Ruler: Terod. Capital: Tchadik. Language: Teutche.
n/aTown in Merren built up around a temple to Erenik Zantar. Is the home of the North Trade Route Regional Post.
n/aThe most commonly practiced magick whose spells have everyday uses. Practitioners can use the spells to create light, grow crops, change physical appearance (magickal makeup), and the like. Hearth healers are healers with little magickal power, but have enough ability to mend bone, heal scratches and such.
heh-sahn-tayWestern Country north of Sondresri, south of Amberfar, east of Bresdri and west of Nimber. Ruler: Vesen. Capital: Lerykans. Language: Amberan.
heck-car-ah's abyssThe lair of Lajaka, Ice Dragon of Lassa. A deep canyon with two tall peaks to either side In Rakan.
ill-lay-nahCountry to the west of Merren, east of Mackdregh, on the Bay of Jonna. Ruler: Shiel. Captial: Shayd. Language: Jonnese.
eye-oh-vahCaptial of Soline. Also called the White City.
Jah-vohnCapital of Merren.
ghinGeneric term for noble in Catak. Endimjin are high nobles, with far more wealth and standing than their peers.
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joe kah-day mah-jahThe name for the Glass Volcano in Catak.
joan-nah countriesCountries that formed the Jonna Empire. Includes Baq, Diodan, Guaine, Illena, Jonnta, Kotchyn, Mackdregh, Merren, Oritan, Rajel, Rakan, Soline, Suvan, Teral, Tonga, Vaur, southern Verad and Yohne, Some scholars believe Guaine, Kotchyn and Mackdregh should be considered Western Countries because of cultural similarities.
joan-nah empireAn empire began by the Condi ruling family, the Endion, 2500 years ago. They conquered 19 countries south of the Sea of Condioh. Jonna influence on culture, government, art and religion still lingers.
joan-eseLangauge descended from Daione and the native Midem tongue Arbesque. Spoken in modern Soline, Merren, Oritan, Jonnta and Diodan.
joan-tah, from Daione. Citizens prefer John-tah, the Jonnese pronounciation.Ruler: Nettle. Captial: Torrien. Language: Jonnese.
kahn ee-vore-ayPopular mythic poem about Ivore, who mastered the Flame Dragon of Kassak and created the Flame and e ada sindo style of martial arts with the dragon's help.
kahn / sigh-toeKan is a drink that keeps people awake, saito enhances a wielder's abilities. Mystery artists often take them together.
kath-ar-dee-ohmoeLarge trade city near Hekara's Abyss in Rakan; modern incarnation of Fe a in'di el. Headquarters of the Kla ra di'neri Caravan.
n/aMeans by which a wielder can travel from one place to another, distant place. They form doorways in twilight and transition through them. Only the most powerful mystery artists can accomplish this.
Kla ra di'neri Caravan
klah-rah-dee-nayr-eeCaravan owned by Lekedi's family.
kowtch-in in Teutche, aslo referred to as kahtch-yn in Jonnese.Jonna country south of Guaine and north of Mackdregh. Ruler: Sevasene. Captial: Teshten. Language: Teutche.
kih-ran-bethtNorthern Plateau country on the eastern seaboard, east of Drae-goun, on the Gulf of Anjra. Ruler: Lyseley. Capital: Eltetht. Language: Bethen.
n/aThe Ga Iniria brought this form of magick with them when they fled Yena to Seari. It is considered light and airy in feel, and is practiced by religious types due to this.
lee-kay-dah in Catak, but the Daione lie-kay-dah is more commonly usedSikode's hometown. In Rakan, near Hekara's Abyss.
Lower Trade Route
n/aA route designed by Jonna Empire engineers as a safe passage between the distant west countries and the eastern seaboard, incorporating much of the already extant Dikalari. It's continued significance in trade makes it one of the most important lasting legacies of the empire.
mack-dreyghJonna Country on the Sea of Jonna, west of Illena and south of Kotchyn. Ruler: Keldan. Captial: Kerkin. Language: Teutche.
n/aMagick is an everyday, useful tool. Practitioners are called mystery artists. For more information, see Magick on Seari.
mer-rehnJonna Country west of Soline, east of Illena. Ruler: Cilair. Captial: Javone. Language: Jonnese.
mid-demShortened form of "Middle Empire". It is a Jonna Empire term that refers to the countries and peoples they considered the center of the empire, landwise. Includes Diodan, Illena, Jonnta, Merren, Oritan, Soline and Suvan.
n/aGeneral term for all magick users, regardless of type of practitioner.
mim-burrWestern Country north of Mackdregh, south of Grathik, east of Hesante, west of Kotchyn. Ruler: Andesrae. Capital: Ombresh. Language: Garolae.
n/aNine places human spirits end up in the afterlife. Also associated with the nine general types of magick. See The Nine Abysses for more info.
n/aNorth of the Sea of Condioh, south of the Northern Wastes. This vast stretch of land in known for the tall cliffs that cut off the plateau from the lowland Sea of Condioh countries. Includes the countries Drae-goun, Fein, greenlock, Kyranthetht, and Tranquil.
n/aFar northern Seari. It is known for deep cold, a limited growing season, and being the first place Aseris, the Earth Mother sylfaone, created on Elthessera. In myth, dragons originated here. The only large habitation is First Light Island.
Oh-leanWhere Shiobe and Sikode were presented to Shiel and Cilair and their courts.
oh-rih-tanJonna Country northwest of Merren,wouth of the Sea of Condioh. Ruler: Liofan. Captial: Avadiosha. Language: Siodame.
Port of Yeid
yeydPopulous port in Illena.
kwahTerm used in Midem countries that means "from" in noble titles. Taken from Daione.
rah-gelJonna Country island in the Sea of Islands, south of Illena. Ruler: Dartche. Captial: Joote. Language: Teutche.
rah-kahnJonna Country on the eastern seaboard, west of the Strait of Co Jer, south of the Sea of Condioh. Ruler: Hidorin. Captial: Dodi on. Language: Catak.
ree-enCaptain of the Iovan Palace Guard, and Shiobe's ex-lover. From Soline
Risita's Bathing House
rih-zit-ahBathing house for the rich and influential in Iova. Owners purchase slave labor to keep costs down.
rih-kawn-deeGa Iniria Land west of Condioh, east of Stelethasrien, north of the Sea of Condioh. Ruler: Muithan. Captial: Keshkhue. Language: Eahione.
n/aIovan brothel. Because Shiobe helps Madam Iche, she gets free meals there.
sear-reeContinent on which The Wellspring Dragons takes place. West of Yena, across the Strait of Co Jer.
n/aForm of magick practiced by shadowartists. The feel and look of the magick is considered darker than the lightarts.
n/aMost common offensive magick. Is known to kill an enemy and burn them to ash within moments.
The Shady Sword
n/aAlso called The Sword. Tavern in Iova owned by Edon. Shiobe rents a room above it.
shal-raw-deeOritan trade city known for its White Markets, where all manner of goods, legal or illegal, can be had.
shadeCaptial of Illena.
shen-deeMagickal city built on magick, and the birthplace of the Seari lightarts. In Condioh.
shoonePopular religious order in the Midem countries. Follows the sylfaone Ahdhe.
n/aTitle given to powerful Iovan Palace siojhetioh.
shiv-ereTwilight creature summoned by conjurers. Looks like a large monitor lizard. Coloring dull, with red-stained horns running from nose to back of head.
Siojhetioh / pl. siojhetioxh
see-jah-tee / see-jah-teeshGeneral term used to denote a powerful shadowartist. Normally refers to women. A Daione term used throughout the descendants of the Jonna Empire
so-lar-re-enLarge city in central Merren.
soh-leanMidem country between Merren and Jonnta, on the Gentle Sea. Ruler: Tinera. Captial: Iova. Language: Jonnese.
sawn-drez-reeWestern Country south of Hesante, west of Mackdregh, on the Keldresri Sea. Ruler: Raevisri. Capital: Laemosri-Cael. Language: Garolae.
stehl-luh-thayz-ree-enGa Iniria Land west of Rikondi, north of the Sea of Condioh. Ruler: Jazri. Capital: Zephris. Langauge: Stelesian.
n/aSunnies are a sweet, citrusy pastry topped with honey icing. One of Shiobe's favorite foods.
sue-vanCountry north of Merren, east of Oritan, west of Yohne, south of the Sea of Condioh. Ruler: Brangene. Captial: Elegraod. Langauge: Siodame.
sil-fane/sil-fay-doe-lawnGod/gods. Can be shortened to sylf.
n/aAn architectural structure favored in Condioh that tops government, educational and magickal buildings. They are elongated, tall, with a bulb near the top and pointed tip, meant to resemble a dragon's claw. The Jonna Countries have a bad habit of trying to copy the style and failing.
tehr-allJonna Country on the eastern seaboard, south of Rakan, on the Sea of Co Jer. Ruler: Nitana. Capital: Ji di ari on. Language: Catak.
theeveTwilight creature summoned by conjurers. Stands three stories tall with black hair and frond-like hair protrusions on the side of the head and neck.
tin-drelImportant trade city in northern Merren.
tawn-gahJonna Country island in the Mok Sea. Ruler: Vemel. Capital: Sindr. Language: Nae.
tran-qwillWestern Northern Plateau land west of Greenlock and north of Amberfar, Eathtran and Guaine. Ruler: Javalline. Capital: Minq. Language: Qillian.
TuraSmall border town in Soline, on the Merren border.
vawrJonna Country island in the Gentle Sea, wouth of Soline and Jonnta. Ruler: Jansare. Capital: Reegal. Language: Nae.
vehr-adJonna Country north of Diodan, west of the Sea of Condioh. Northern Verad is sometimes considered a Ga Iniria Land. Ruler: Pesha. Captial: Eovinse. Language: Siodame.
vole-oops tempsSoline temple that attracted the Jonna Empire to found Iova next to it.
n/aThe Wellspring, or The Well, is the lair of Gada Kiore, the Earth Mother dragon. In Rikondi.
n/aThe Western Countries are those to the west of the Jonna Empire countries and those situated along the Amberjacen Sea coast. Includes Amberfar, Bresdri, Eathtran, Grathik, Hesante, Nimber, Sondresri
n/aWielder/s is a general term for mystery artists, but does not include conjurers. Wielders wield spells, while conjurers cast spells.
Yeh-nahContinent across the Strait of Co Jer and to the east of Seari.
Yee tenSmall shrine community dedicated to Shtengar Lethic.
yoe-nahJonna Country north of Soline, west of Rakan and east of Oritan, on the Sea of Condioh. Ruler: Setan. Capital: Zovion. Language: Siodame.