The Cheat Code Spell in The Web | World Anvil

The Cheat Code

Wielding God's Shotgun...

The Cheat Code is a spell used in Arcana Discordia. The Spell takes advantage of quantum states and uncertainty, as well as the naturally chaotic environment Discordians create, to change the properties of a firearm. The spell requires virtually no effort to cast. By applying effort, you're more likely to fail casting the spell.     The spell is cast on rote for every Discordian who knows how the spell works. With the understanding of the spell in mind, they simply refuse to count their shots, refuse to learn how their firearm functions, and make it an active goal to never learn of how many rounds their firearm has when at max capacity.     If this information becomes known to the Discordian, the spell won't work for them if they continue to use the weapon. Often times, Discordians won't carry firearms to begin with, taking them off of fallen enemies instead to ensure their lack of knowledge.  
 

The Effect:

When the Discordian uses the weapon, the bullets in the mag enter a quantum state. The mag is both full and empty. It is also in every possible state it can be between full and empty, and is in all these different states at the same time.   The result: the weapon is no longer bound by a limited amount of ammunition that can be fired. Discordians who use the spell will never need to reload so long as the magazine is never ejected, refilled, or the bullets remain uncounted.     Discordians will often take a fully automatic rifle, hold the trigger down, and proceed to fire round after round for long periods of time to the shock of their enemies and allies alike.
Restrictions: This spell is only usable if the gun has more than two rounds of capacity. A twin barrel shotgun, weapons where only a single bullet can be loaded as well as various antique firearms will not work. Revolvers and other firearms where the ammunition is visible will also fail to make use of the spell, as being unobserved is required to enter the quantum state.     Failsafes- Durability: Firing a weapon at a constant rate generates heat. Every round fired can build up that heat, and eventually, will damage the weapon. The barrel can melt due to excessive fire.       The Problem With Quantum States: Every Discordian must remember an important fact: The weapon is always full, has at least one bullet to fire, and is also empty simultaneously. This means at random intervals, the gun will not fire a bullet, instead misfiring only to go back to firing once more. If this happens several times in a row, the Discordian is bound to notice , and register the magazine as empty, which negates the quantum state, ending the spell for that weapon.

Fun Fact: Schrödinger's Bullet

This spell has another intriguing fact: when the bullet is fired. The nature of the bullet can vary. If a practitioner is knowledgeable and how certain bullet types function, they can add a level of uncertainty to the bullets that fire from the gun.   A practitioner who has knowledge of incendiary rounds and armor piercing rounds may find that some of the bullets fired will randomly fluctuate between the standard bullet and the other two distinct forms of ammunition.   This can happen even if there is no existing form of ammunition in that type for the weapon you were using. Anytime a discordian learns of a distinct kind of ammunition, they will find themselves able to persuade uncertainty to fire those kinds of rounds.


Cover image: by Ryan

Comments

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Mar 16, 2020 05:16

Great article, really enjoyed reading it.


Graylion - Nexus   Roleplaying
not Ruleplaying
not Rollplaying
Mar 16, 2020 07:58

But why don't you need at least one peice of incendiary ammo to fire incendiary rounds from your mag? unless, of course, you didn't load the mag so you don't know what kind of ammunition is in there?   If you want a more complicated version of the spell, put a bunch of bullets in a wooden box with a hammer or ball bearing; cast the spell, then shake the box hard. If you did the spell right, the hammer/ball bearing should hit the bullets in the back, igniting the gunpowder and causing them to fly out of the box at convenient angles. Note to self: also try with a box of fireworks.

Mar 16, 2020 14:44 by R. Dylon Elder

That's something I need to specify. Oof thank you. Nice catch. You cant know what kind of bullets are in the mag. If you do, only those bullets will fire.   Also yessssss, that's an excellent way of using the same principle. I wanted this to be solely firearms since Arcana Discordia makes discordians very powerful... most of the time. As a gm id allow this though, since it just makes sense. Lol

Mar 16, 2020 14:47 by R. Dylon Elder

As to why adding a bullet doesn't work, its because you know there is only one incendiary round. You pit it there. You could have someone else do it, but if that someone was around during use of the spell, it may not work since they know how many bullets are in there and what kind they are. That's the nitty gritty of the spell though.

Mar 16, 2020 20:13 by Jimmy Shrekson

8 year old me not knowing that guns have limited ammo would've been so gangster with this.

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