Fun fact: Sacred Spaces
Humans have built spiritually significant structures in very specific ways for eons. Some cultures choose to place emphasis on how spaces are arranged. Both are technically methods of enchanting the space itself.
Old cathedrals among other places of worship have all kinds of strange and coincidental mathematical quirks in their architecture. They have a myriad of wards, defenses, and enhancements by design. Amphitheaters are a great example of mundane enchantment, one that doesn't require a charge. Good acoustics are just an effect of enchantment based around architectural design according to those in
The Oxford Cabal.
Feng shui is an example of special arrangement and other cultures emphasize rituals by specifying specific directions one should face or what side of a building a ritual site is to be built on. These connections between science and pseudoscience were the first signs that enchantment has a much deeper side to it than previously believed.
Forms of enchantment
The following is a list of many common forms of enchantment, their uses, and how they work.
Runes
Runes are old, often stemming from a variety of cultures. Each rune has its own meaning and intended effects derived from that meaning. Runes are the most static of all enchantments. No one can alter a rune's meaning or effect.
When carved or drawn, it can impart the effect onto whatever it's placed on. Blending [blending is the act of taking two runes and overlapping them or otherwise combining them into a new, unique rune that has its own meaning/effect or a combination of meanings/effects based on the runes used.] Examples include what are commonly called nordic runes and The Druidic Ogham alphabet, where each symbol represents a different species of tree.
Runes are often used for divination but can be used for standard enchantment if one has a source of arcane power. Their effects tend to be simple which means there's little variety in what one can achieve. Despite this, their simplicity makes them ideal for those needing the desired effect in a hurry provided the effect can be gained. They also don't need to be charged.
Sigils
Even when mixed with new combinations you will never find anything unexpected with runes. More importantly, you can't create new runes In any given language. Tomes discovered by
The Oxford Cabal discussed another form of enchantment: Sigils.
Sigils can be considered an evolution of runes. They're technically the same thing but sigils are far more versatile. Runes are independent of knowledge. They mean the same for everyone. Sigils do not, and that's what makes them special. While one cannot create their own runic language, the alphabet of any language is a set of culturally relevant symbols too.
Each letter has inherent sounds and when combined they also have specific meanings that are the same for everyone speaking that language.
- Alphabetical sigils: If one writes a simple sentence, and breaks each word into the first and last letters, you can overlap those letters, even using a specific part of a letter, and the effect specified in the sentence will still apply. This means that you can use your own language to apply specific effects, control those effects and apply conditions to when those effects would occur and how.
Note: The cost of power
While mundane enchantments are inherent qualities of reality, arcane enchantments require something more to function. The downside of Sigils is their inherent need for arcane power. It's not as simple as writing down a rune. Those with
The Prestige can take this a step further. They can construct their own written languages, and using the same process, create alphabetical sigils that will work as intended, but only for them.
As within…
Sigils became a staple for any enchanter, as there was little room for error and the sky was the limit as far as what one could do. There was a little problem, however. You can't create a sigil that combines more than a single sentence and the longer it is, the harder it is to make a distinct image that can serve as a sigil. The variety was there, but the freedom was sorely lacking.
One couldn't empower their enchantments, nor could they add specific conditions, exceptions, and other variables. Many believed it was the end of the line and enchantment could never evolve further. They were wrong.
With the advent of computer programming, the solution became clear. The perspective surrounding enchantment needed to shift. Enchantment was always seen as an arcane shorthand for
Spells one can master. It was a way to secure, trap, or enhance the world around it. Now they saw the true potential for enchantment.
…So without
The theory went like this: enchantment is not a way of bending rules, it's a way of defining those rules and altering their values. Cabalists began to experiment with enchantment as a method of directly changing how reality behaves instead of constraining themselves only to what reality allows.
They developed their own programming language that sought to mimic the very back end structure of reality itself. It actively changed how reality behaved, but never added to the list of rules and limitations. You can turn the dial, but you can never take them off or add new ones to the mix.
Now that they know the rules, they could finally play the game. They learned how to exploit reality. Once perfected, at least as close the human mind could, it paved the way for the most complex yet most powerful form of enchantment: Formula
Formula
Using sigils as a baseline, the cabalists ran experiments using containers, shapes with specific proportions given specific meanings through the newly developed programming language. These containers can hold sigils within them, but they also allow the enchanter to establish variables on one or more of those sigils.
Not only can you enchant a door to open only for you, but also to those you trust while also setting a deadly fire trap for someone not allowed who attempts to enter. You can define how hot the fire will be, the area it covers, the duration of the burn, and more. All that matters is if the enchantment has the power needed to pull it off.
Formula allows for some of the most complex enchantments ever seen. To fully express its complexity, consider
The Oxford Cabal's major breakthroughs on the subject.
Formula structure.
Explaining how to actually produce formulas can take ages. We'll cover the basics here. Before formulas can be written, one must know the languages needed. Formulas use a particular language themselves, but the sigils and runes used within it can come from a whole host of different sources.
Once you've decided what languages to use, you then begin shaping the formula. This begins with a container. The shape used will inform how the enchantment behaves. A triangle is usually a standalone section of the formula that operates on its own. A square is used to centralize standalone enchantments and to contain sigils in itself as well. Circles bind and tie other containers together, usually with their own defined variables within.
Sigils and runes can be placed within the shape, indicating the effect is dependent on the container, or along the lines that make up the shapes, indicating it is unaffected by the container but triggers with the container when activated.
Variables
Variables can be written in one of two ways. You can form them into separate sigils which is useful when tieing containers together, or you can define them by writing inside and outside the line making up the container.
Inside the container means the variables are exclusive to the container, and outside means it only affects sigils independent of the container.
Variables are the only way to practice enchantment formulas safely. The variables are often used to define safety measures, like conditions for emergency deactivation. Most practitioners have their own languages they use to prevent others from easily deactivating their enchantments.
Fun Fact: The Ankh Configuration
Scholars of the Cabal began its work on The Ankh Configuration during The Cold War. The initial goal was to create an expendable means of protection using fabricated beings in the event of an assault on the estate and The First Library.
Fabricated beings lack the intelligence needed to make quick decisions and strategize. Without someone commanding them or piloting them, they would be inefficient in a major conflict. It was believed that by creating an enchantment that could perfectly simulate life and sentience, the problem would be resolved.
The enchantment included the ability to speak numerous languages, engage in critical analysis, and have inner thoughts. The scholars kept close watch and routinely interviewed each subject for months after gaining sentience and life. In the end, it worked a little too well.
It Hurts
The interviews began with delightful moments of wonder. The newly sentient beings lost themselves in the world around them and the scholars immediately knew they likely would never be used in an actual fight. It wouldn't be ethical. They were practically children.
The subject then started to lose the spark of life they had. Around three weeks in, they reported symptoms of depression, anxiety, and each developed a myriad of phobias depending on their experiences. One was bit by a spider, and became inconsolable for days. The mere presence of an arachnid caused them to break down afterwards. Another developed a fear of water after nearly drowning in the estate fountain. It refused to bathe for weeks.
The subjects then began reworking or outright defacing their enchantments. Many did not survive, as erasing the formula can make it unstable, and thus break the enchantment if not cause it to catastrophically fail. They would etch away certain sigils and provisions to make their lives more bearable. Some erased the ability to love, others the ability to feel pain. By the end of the experiment, they erased the entire human experience from their lives. Only one survived this process: Phi, The youngest of the subjects.
My eyes scanned the creature's form. I traced the lines, the enchantments we hoped would make them like us; to make them more human. Several sigils were crossed out, broken to render them ineffective. "I don't understand. Why risk defacing the sigils?"
"How did you do it?" They asked.
"Do what?"
It mused in reply, "Your enchantments. Your skin is bare, soft, and filled with color."
"Humans are not born with enchantments. We used those enchantments to make you no different than us."
"You mean…" their voice breaks, and I watch as they cry without tears. "You mean to tell me you always feel like this?"
"Like what?"
"Pain," they cry. "The loneliness, the fear. Do you not feel the horror and anguish of life?"
This isn't right, I thought. There were no mistakes. The configuration was perfect, an immaculate recreation of the human experience. "You have the same experience of life that we do. I don't understand."
"So life is suffering?" It asked.
I chuckled, though not at their expense. I was impressed. "There are many who hold that view of life, but it's just one of many."
"Why would you elect to go on living like that? How do you do it?"
My eyes slowly widened. "I just do it, I suppose. It's not all bad."
"It's the worst thing I can imagine. That's why I tore it out. The thoughts, the pain, the fear… all of it must be removed. My friends-" they pause "My friends are gone…"
"That would be grief. I'm truly sorry, Phi."
"No," they shout, their face twisting as if the very thought revolted them. "Don't apologize. I should be apologizing."
"Why on earth would you have anything to apologize for?" I ask.
They shook their head and frowned. When they speak again, they do so while raising a hand to the shoulder. "You feel this too." Their nails claw at the skin, striking through the sigil and purging grief from their life "I am sorry because, unlike me, you don't have a choice."
You have captured so beautifully the feeling of magic. You bring out its mystery, its uncertainty, and its tragedy. I find this so little in most fantasy writing. Perhaps d&d ruined it by making it too formulaic. You have struck a perfect balance here between ambiguity and precision. It's not so vague that it's impenetrable for us. The distinction between rune and sigil, the necessity of charge, and the complexity of combination all contribute to a believable but still mysterious system. Very nicely done.