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WARNING! This article is about a player character in the campaign: A Figure in the Mists. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Figure in the Mists. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Shadow Behind the Crown. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Shadow Behind the Crown. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Trick of the Light. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Trick of the Light. If you are a player in that campaign, please do not read this article.
WARNING! This article contains spoilers for a future campaign. If you are a player in this world and not planning on GMing in it, please do not read this article.
Bravis Ironhyld was born to a mining family in a small coal mining town in a border region of Zarindra. He was always different from his kindred, seeming to have a bit of strangeness and oddity about his personage, odd things would happen around him often, and eventually it was put together that he was....to many, a freak. He was a Weaveling, born touched by magick, and though this was not a good nor a bad thing, it made him...strange. Bullied often growing up, he learned to talk with his hands and his feet, and ended up in all kinds of trouble. Yet strong of spirit he refused to let being bullied turn him calloused, and as he grew, he rebelled against being a miner, and instead took to patrolling the regions around his town with a local guild of huntsmen and militia, oft seen sometimes as ne'er do wells, though more than once they helped protect their home from threats of monsters, raiders, highwaymen, as well as helping during disasters. Two years previous Bravik lost his younger brother to a collapse in the town's coal mine, a shaft caved in after support beams gave way. Bravik went into that unstable tunnel four times to pull out miners, and to his brother's credit, the younger dwarf prioritized getting his men out, even knowing there was likely no chance the makeshift escape route would hold long enough to get all of them out. Bravik risked his life to go back four times even as the escape tunnel was giving way, and nearly was buried himself. Ever since he's held the respect of his neighbors. However his home of Smokestone no longer feels like home, not since burying his younger brother. Bravik feels a deeper longing for the road, and as such, he spent the last year of his life paying an old veteran soldier for private lessons at arms, and scraped together the coin for a breastplate, some decent travel kit, a bit of mail, and a proper, if rather plain, halberd. He's since taken to the adventuring life, traveling and working as a mercenary of sorts, an adventuring sort for hire, though he knows better than to not return home every now and again however. He owes his family still left that much.
Can never go wrong with a tragic backstory! Bravik sounds like a brave (perhaps too brave) soul, definitely fit for the life of a traveller.