Choose Your Profession
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WARNING! This article is about a player character in the campaign: A Figure in the Mists. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Figure in the Mists. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Shadow Behind the Crown. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Shadow Behind the Crown. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Trick of the Light. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Trick of the Light. If you are a player in that campaign, please do not read this article.
WARNING! This article contains spoilers for a future campaign. If you are a player in this world and not planning on GMing in it, please do not read this article.
Class
Acolyte
Acolytes live in service to a deity, or a being of similar power, giving faith or otherwise for their abilities. They can be members of celestial religions, demonic or infernal cults, or simply individuals who bargained or struck a deal for power from a higher being.
Fighter
Fighters are the soldiers, gladiators, and tavern brawlers of the world. They have a minimal connection to magic, preferring instead to use their weapons, or their fists. Some fighters train specifically to counter magic, while others learn to weave spells in with their swings.
Guardian
Guardians are strong and steady friends of nature, and their closeness to flora and fauna is where they draw their power. Guardians have learned to harness different aspects of nature to their advantage, using the environment to get the upper hand in a fight.
Mage
Mages are scholars of the arcane world. A mage is studied in manipulating the Weave, rather than relying on instinct or others to perform magical feats. Mages often learn their magic from schools or other institutions of magic. Mages often have connections to the scholarly world.
Scoundrel
Where many tricksters, criminals, and outlaws prefer to work alone, scoundrels are those who prefer to be part of a team. A scoundrel is an expert in their own set of skills - whether that be their connections, propensity for conversation, nimble hands, or good old-fashioned stabbing.
Witch
Witches are those who have learned to form bonds with the supernatural. They do this by joining a coven, an otherworldly bond between witches that grant them collective power. Most witches have only met one other member of their coven, the one who recruited them.
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