Urzgon, City of Flesh Settlement in Qet | World Anvil

Urzgon, City of Flesh

Contents

The qukix reared up, neighing and snorting as they flailed about, those that weren't attached to our carts fled. Other members of the caravan attempted to chase after them, but gave up before long— we had something much more pressing than lost coin to worry about.
  The ground beneath our feet began to shake violently, shortly followed by it starting to contract. It was as if some titanic thumb had been pressed into the surface of a tight cloth— yet this cloth was, until now, solid dirt and stone. We failed to hold ourselves upright as we were pulled inwards with it— some of us giving way to panic and screaming for a moment before the sensation suddenly stopped.
  We now stood within a great crimson city— conjured forth from planes I dare not seek— made of putrid flesh, sinew, viscera, and bone. The hysterical screaming quickly resumed.
— A lost Rektouzk trader

  Urzgon is a living city which appears at random to pick off lone travellers and on rare occasions larger groups such as entire armies. Few return from its walls— yet those who disappear are not killed, instead becoming permanent residents of its crimson walls. It is no more than legend to many, but to those unfortunate souls who have fallen victim to Urzgon— even the wildest tales depict a kinder horror than the reality.
 

An Alien Imitation

The city of Urzgon is a living settlement made from the flesh of many. Its only purpose seems to be to operate as a man-made city would— by maintaining its many roads, shops, homes, plazas, and other structures— and populate them. However, it cannot do so alone. Materials are needed— and for that it needs bodies. The means by which Urzgon appears and disappears are unknown, but animals and monsters are able to detect it well before any humans do— resulting in its make being primarily human. Those who spend enough time within the city's walls will become integrated into its vast form; some are pulled into nearby surfaces by numerous sticky tendrils, others are entrapped in pitfalls or crushed between the sharp-toothed jaws of an alleyway— crippling them, and making sure they cannot escape in time.
 
The sun above had begun to set, relenting its assault upon our backs as we frantically searched for an exit to this horrid place. It had to be somewhere— but our energy was wearing thin. Aouti was the first to collapse, hitting the wet, bloodied muscle that served as a street with a sickening squelch.
  I tried to help her up but jumped backwards when I saw hundreds of fleshy, red tendrils embedding themselves into her skin.
— A lost Rektouzk trader

  Regardless of how they are integrated, their bodies are picked for necessary parts. Thanks to their integration, their bodies can be controlled by Urzgon for this process— though they still may retain their own autonomy, it can be overridden.
  Skin is often peeled or melted off alongside hair, teeth are forced out of one's skull by the sudden creation of powerful muscles in their gums, organs are often forced through new orifices and sucked into the city's greater vitals, and even entire limbs may be stripped of their skeletal structures. Unfortunately this does not mean death for these pitiful souls— the victims of Urzgon become its permanent citizens.
 
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Klio and I scrambled to pull her free despite her flailing— until the skin on her back suddenly blew backwards— as a sail might when the wind blows behind it— and came off in our hands. I will never forget her screams, and I may never forgive myself for fleeing.
— A lost Rektouzk trader

 

Cells in a body

As an isolated settlement, Urzgon is self-sufficient. Integrated citizens must live normal lives— or at least, Urzgon's interpretation of normal lives. Some who fail to comply will be left as permanent fixtures along walls, floors, or ceilings. Others are forcibly moved about their daily schedules, including sleeping, waking, and "eating" horrid blends of fluids, fat, and flesh which are forced into their bodies by tubes protruding from their stomachs that suck the mixture up in their stead. They are assigned roles within the city, mimicking everything from loafers, shopkeepers and guards, to scholars and bankers.
  They are controlled by a number of means, some are attached to the floor by way of lengthened spines which can move forward and backwards between muscles along the ground that push them along. Others are marionetted by series of tendons, sinew, and muscle along the ceiling and walls of a structure they may never leave. A fair amount of these puppeted inhabitants have simply stopped thinking— allowing themselves to be moved as the city wills, like leaves in the wind.
 
I can't fight it. Aouti is strung up by her ribcage on a wall, Klio is trapped within that tavern, pouring those putrid beverages with little rest. I haven't seen the others in days— and I don't think there's any hope of escape for myself. Perhaps I should be grateful that I can even move about, but the pain....with the sun upon my skinless form, even fallen dust, spittle, or hair— the pain is unbearable.
— A lost Rektouzk trader

 

Organic Construction

Urzgon is built to mimic human construction, and seems to take after Zilopnou architectural styles in particular— though it differs in a great number of respects and many structures fail to resemble anything man-made. The "ground" upon which Urzgon sits is made primarily from red-white connective tissue, with variations in color and exact make throughout— making for often uneven ground.
  Streets along this ground are made of protruding muscle which run in two parallel rows, leaving a small gap between them through which denizens trapped within the city can be pushed wherever they may need to go.
  Buildings themselves are made most commonly out of skeletal frames covered in muscle, connective tissue, and fat which often protrudes outside their already sloppy rectangular forms. Organs embedded within tend to jut out just under the surface of these walls and connect to various orifices along their outside perimeters— often releasing liquids of unsavory color and smell. A fair number of structures have their skeletal structures exposed, creating strange twisted forms with pointed ends reaching towards the sky. Small lines of sinew connect across these bone-spires as if to mimic clotheslines. Over their roofs are often stretched great tarps of skin, and openings such as windows or doors are surrounded by long wiry hairs.
 
Due to the many muscles and tendons that make up these structures— many are moving constantly. The city seems as if to rhythmically dance in tune with its great heart beating, structures gently expanding and contracting— or even twisting about.
  The ground, too, seems to move gently with the filling and emptying of gigantic hidden lungs. One can only assume that Urzgon breathes through the various cylindrical towers that dominate its otherwise short skyline.
Living within any of these structures is particularly unpleasant, not just for the smells and morbidity of it all— but the constant heat everything radiates as well.
  In either an attempt to make the city seem more "natural" or to simply mimic what human cities often do, Urzgon is also sparsely littered with trees...of a sort. These trees are made of hardened bone, and covered in a thin layer of pink flesh. From their branches sprouts not leaves, not fruit— but teeth.
Needless to say, they do little to make Urzgon's residents feel any less uneasy.
Type
City
Population
865

A wall of flesh

A high wall surrounds the city, made of hardened bone that curves inward— as if to prevent anyone from climbing out.   Not that any of Urzgon's denizens could climb out— but this is most likely to keep new arrivals from making their escapes.   Along the wall's bottom grows a thin layer of red tissue, with various veins climbing over the bone's surface like vines.   At the very bottom— where the city touches the ground— are hundreds of thousands of thin, writhing tendrils which seem to be used to pull in any living things that get caught underneath it.  
  A grand entrance stands open along the otherwise smooth wall, bordered by two grand fleshy towers lined with teeth— like a great mouth with which to devour all who dare enter.   Only a lucky few make their way here before they are integrated, and only fools attempt to enter.    
   

Unyielding death

Those integrated into the city go on to live unnaturally long lives— with nutrients directly pumped into them by the veins and tissue connecting them to Urzgon— and their own organs sucked out.   Typically the brain is left untouched, and it is only when this fails that the integrated are finally granted death.   This often leads to them living for hundreds of years at a time, making tales of the city particularly interesting to scholars attempting to reconstruct histories long forgotten.   One's role within the city, unfortunately, does not end with death. One's body may continue to be puppeted, especially if they were one of those who had control forcibly revoked.   Others will have their bodies stripped for all its remaining parts and nutrients.    

Hands

Hands are those who hunt down newcomers to the city.   More often than not, this is not to warn them— but to take out their frustrations upon them or simply regain some semblance of control in their own lives.   This usually involves stalling the newcomer with talk, chase, or even assault in order to ensure that they are integrated into Urzgon.  
The worst days are those where new victims arrive. They remind me of what I once was— what I lost. What I wish I could be. And I hate them for it.
— A lost Rektouzk trader
  Most look upon them as traitors, but as Urzgon will not allow them to— they cannot stop the hands from their cruelty.

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Comments

Author's Notes

Feedback is very much welcome! Whether on the content, or the formatting! Please, point out typos if you spot any!


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Jan 16, 2020 09:28

Holy ****! I bow before you, oh Master of the Eldritch :D   Seriously, this is a horrifyngly awesome creation. Description is spot on. Only thing that's missing is a reference to how the city moves. Does it burrow through the ground? Teleport? Even a mention how it's unknown how it moves would be great. (if I simply missed it then forget what I said).

Jan 16, 2020 18:17 by Grace Gittel Lewis

Thank you! I may have done a poor job at describing how it moves, it was more implied than directly said. Effectively it teleports (the ground contracting at the beginning is an indication of this, or was supposed to be.).

Jan 16, 2020 19:10

That doesn't really sound like teleporting tbh. It sounds more like that one angel (eldritch beasts essentially) in Evangelion that is basically a void disguised as a shadow that moves on the ground and sucks things in. But I just saw the first line under the quote again and yeah that kinda implies teleporting so forget I said anything ^^

Jan 17, 2020 00:25 by Ademal

How is this all known? This is delightfully and gruesomely detailed, but implies to me that few should escape with enough sanity to tell the tale. Is this all merely knowledge beyond the grasp of the people in the setting?

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Jan 17, 2020 18:43 by Grace Gittel Lewis

Yeah, this is mostly known only to the inhabitants of Urzgon. The few who escape are seldom believed, and when they are— they weren't there long enough to get the full picture, hence the misinformation and legends.

Jan 17, 2020 17:03

This is perhaps the most disturbing thing I have ever read to the end.

Jan 17, 2020 18:45 by Grace Gittel Lewis

Thank you! Hopefully not scarring!

Jan 17, 2020 22:17

So what built this thing? What was the seed that grew into this horrifying semblance of a town, and why does it wish to be normal somehow?

Jan 18, 2020 18:52 by Grace Gittel Lewis

I feel it is best to let those questions linger. The fear of the unknown is the strongest, most others are extensions of it.

Jan 19, 2020 18:03 by R. Dylon Elder

Helllll yesss, well done once again. Ok so, been a while, lets get right to it.   The first thing is simple. suggestion. The opening line of the opening quote uses the passive "had" and normally o try to restrain myself from talking bout passive voicing, but in this case if you remove "had" the sentence stays the same and reads much stronger. He only true reason I mention it is because you don't do it for the rest of the quote, just that line, and I felt it was a bit of a slowdown right off the bat when the rest is a super smooth, easy, and great read.     "The ground beneath our feet began to shake violently, shortly followed by it starting to contract"   I got confused here. The "shortly followed by it starting to..." acted as another speed bump if that makes sense. Could be my way of reading, could be something to revise due to filler but either way its not a huge deal cause I understood the meaning and assume that contract is something I know nothing of cause it is bolded, maybe a link?     "Few return from its walls— yet those who disappear are not killed, instead becoming permanent residents of its crimson walls"         You use walls twice in what reads to me as a single sentence. Perhaps halls could work in exchange for one?   "but animals and monsters are able to detect it well before any humans are— resulting in its make being primarily human."   I tottally understand the intent, but the "...humans are" seems to be a little typo. "...humans do" or "can" is the correct way I think.       So at this point lemme say I'm loving the city. It's definitely home in the world and the horror it evokes is absolutely perfect. The fact that the city is a puppetmaster and forces them to live thenroles it creates for them is terrifying enough, but couple the cities biological makeup and and the many other examples of body horror it really stands out. It's unique and I love it. (the transformation or integration process being a favorite of mine) The quotes explain things well, and bring up important details that some may not consider, like lacking skin being a very painful life.     Love the teeth trees, love the clever note about the heat too. Something many won't consider. The reality of the smells too. Excellent touch.     At the sidebar now, I found another sentence with repetition. Veins in this case.   "with various veins climbing over the bone's surface like vines"           In conclusion: fantastic article that does cosmic horror beautifully. I love how you don't really go into too much detail about the cities agenda and more importantly, why it does it. While it's frustrating to not know why such a thing does what it does, its part of the theme. In some ways the city seems like a mindless entity of sorts, but that doesnt mean it is, which is equally terrifying. Love the touch on scholars wanting to fill gaps of history with its residents. That's a nice touch and a story hook.     A huge question that I had while reading is the nature of infection. This city is a massive and exposed biological mass, as are its residents. Are their any things to be written about a disease that spreads into the city? What if someone who has a disease gets integrated? Are they cured first, diseases bits being cast out, or does it cause issues? Furthermore can the city be infected? The walls of tissue getting cancer or the residents slowly decomposing due to gangreen or necrosis?     Oooo what about the animals or monsters? The text implies that some may get integrated. If so, what if they have venom and bite something? Sorry if this is a little much, I'm super curious. It could just be magical and immine but I wanted to check.     Excellent work as always. Till next time!

Jan 19, 2020 20:22 by Grace Gittel Lewis

You are absolutely correct about the "had" there, thanks!
  Yeah the contracting line was probably the one that went through the most revisions— it's just bolded for emphasis. I mean contracting there as literally contracting; shrinking, becoming smaller, compacting into a smaller spot.
  I feel like the repeat of walls works fine there— usually I'd agree but there are enough words between each occurrence that it doesn't feel janky to me.
  You are correct! "Humans are" is a typo, a remnant from the draft.
  That isn't a repetition, it's "veins" and "vines."
  Thank you! Glad you enjoyed it! I do want to use a scholar to rope players into the city at some point, so you are absolutely correct about that being a hook. Also may write about one who studied it, unsure currently.
  You are correct, it is immune to disease— and rot. I thought a good bit about having those in but ultimately decided that it was stranger for it not to, making it even more alien. Using out own biology yet twisting it further.

Jan 19, 2020 22:28 by R. Dylon Elder

Oooops. sorry, bout vines. Dyslexic. lol I figured it was immune but definitely wanted to check. Love it!

Jan 24, 2020 20:56 by Damion Otter

Are there any emissaries/diplomats/scouts/etc. for Urzgon? Perhaps a way for the city to "see" beyond its reach to better know where to hunt for new flesh? Maybe things like flesh-dogs made out of humans.

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Jan 24, 2020 22:34 by Grace Gittel Lewis

That's a fun idea! At the moment I'll say no— but if I ever revisit this I may write in some weird flesh worm emissary or something. Actually wait I've got another idea— there will be emissaries for something, just not for this! Into the list it goes!

Jan 29, 2020 04:24 by Morgan Biscup

... I should not have read this right before bed...   Very well done.

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