The Prime is a universe setting for a Dungeons & Dragons mega-campaign. It explores the vast offerings that the fantasy genre and history of D&D have to offer.  

Campaign Background

The year is 307 AN and it's been one hundred years since the Starfire Calamity. The world as we know it has grown dark. Our empire, once proud and glorious, now lay in ruins. Since the dawn of mankind, we warred with anyone and everyone to see our kingdoms rise to glory. Merely, centuries ago, our civilization had finally reached its pinnacle. Now, look around you. Darkness. Ruins. Evil. But it will not defeat us. We look for the points of light in the darkness. We must turn to our brothers and sisters in the mountains and forests. We’re no longer enemies. But we are hunted. Change that. Show them that we are the hunters. We are the architects of the new world and evil is not part of our grand design. Join others and fight to build a new world. It's up to you.  

Prior to the Campaign

Three hundred years ago, the Nerathi Empire collapsed entirely. One hundred years ago, a brave group of heroes known as the God's Chosen, destroyed Orcus and stopped the full creation of an artifact known as the Eye of Time. Despite their efforts, they had to use the artifact to stop the world breaker, Iosphael from destroying the world. This led to the Starfire Calamity.  
Starfire Calamity
Two hundred years after the fall of the Nerathi Empire, a threat was rising. A being known as Starfire was building a magical device known as the Gaze. It would rival the power of the gods. A prophecy led a group that would become the God’s Chosen on a mission to stop him.   The triggering event of the Starfire Calamity was the firing of Starfire's Gaze into the night sky to stop Iosphael from breaking the world. Iosphael was a star dragon, born of Io during the Age of Creation.   After the Starfire Calamity, there was a great Shattering of the Arch. Planes were ripped from reality and thrown into the nothingness of space-time. The World Axis was no more. The gods were helpless to save it – the end was here. Yet, something happened. The Arch rearranged itself. The cosmology warped and changed until the Great Wheel was born. However, the Weave, once guided by divine magic, was now free…and dangerous. Practitioners of magic saw the new raw power of it, and the inherent changes and danger it brought to any magic user.  
Fallen Star
Deep in the Valley of the Gods, a crater shined white-hot and debris across the fields glowed with a radiant light never seen before. The trees on the edge of the valley were seared and dying from the intense heat.       A streak of fire still lined the sky above, telling of the journey that star took on its fall to the world. To the west of the fallen star, the blazing light shined off of a thousand golden helms as the dwarves of Alheim marched proudly to claim the remains to make starsteel, one of the strongest materials known to mankind. To the east of the fallen star, the emerald and silver sparkled in the armor of the elves of K'ndara Thaen as they marched to claim the remains to make stardust, an ingredient used in alchemy, crafting, and spellcasting.   Upon meeting in the middle, they would strike no bargains. They would hold no talks. It was a battle and the last army standing would claim the prize. Over the burning and crackling of the crater and fire, one hear the unified clanging of plate mail from the dwarves’ perfectly-timed march. On the wind, one could hear the war chants of the elves.   Some tales tell that the Dwarves of Alheim arrived not only with an army, but with a Death Knight amongst their ranks. But the elves had more. A Gold Dragon countered a surprise attack by the dwarves and three legendary heroes defeated the Death Knight in glorious flame and battle.   The Fallen Star was claimed by the elves of K'ndara Thaen but tensions quickly grew between the kingdoms. Some say this battle started the events that led to the Great Silence ten years later. None know for sure…  
The Great Silencing
  More than a decade after the Starfire Calamity, the gods went silent. Temples went days without prayers answered. Then weeks. Months. After a year of no word from the gods, the spiritual leaders made their claims. For the last 90 years, we have heard not a breath from the divine beings we once worshipped.  
The Prime Imperium
Kandalur had become known as the Shattered Kingdoms. Travel became dangerous, threatening trade and safety. The religious foundations of the world were in pieces. During the crumbling of these great kingdoms, the Kingdom of Alheim entered a golden age. Dwarves had returned to Hammerdawn, forging a powerful alliance with Hygahr.   The King of Alheim proclaimed that Kandalur would become one empire, under the rule of a mysterious stranger he appointed the Emperor Prime. From one shore to the other, all would be the Prime Imperium. The little resistance he faced was easily handled. Though the grip of the empire does not yet reach everywhere, it's only the borderlands where major disputes still occur.   The Emperor Prime became the sole ruler of all in Kandalur and the Fold and he remains so today.

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Cover image: Signal tower by ReFiend


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