Tarr Character in Isekai | World Anvil

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Tarr

Written by c0mlink

Tarr (a.k.a. The simple)

My name is Tarr. I can't read or write so I am having my good friend the warlock write this bit. He said not to talk about him anymore so that is that I suppose. I make all kinds of things out of metal and stone and sometimes wood. So please direct all needs to my friend the cleric who is much better at numbers than I am, and not only that she is an excellent knocker. On doors I mean. In any case, it's a pleasure to meet you and I look forward to working with you.

Physical Description

General Physical Condition

plump but not overly fat

Facial Features

A very stylish beard

Identifying Characteristics

the before mentioned beard

Special abilities

I can stand on my head without the ale running out of my belly.

Specialized Equipment

All tools.

Mental characteristics

Personal history

I was born to a craftsmen, and a mum that is wiser than the day is long. He went to go make something so I will finish it from here I suppose. such a fickle little fellow.

Gender Identity

Yes

Sexuality

proficient

Education

Rugged

Employment

craftsman and pseudo overlord of economy

Accomplishments & Achievements

various

Mental Trauma

Seems to be scared of some kind of creature that he will only refer to as "the little ones with the horns" in any case he seems quire afraid of them.

Intellectual Characteristics

a scholar

Morality & Philosophy

a philosopher

Taboos

Socialism

Personality Characteristics

Motivation

To father the economy through great workmenship

Savvies & Ineptitudes

good with his hands and a great critical thinker, doesn't ask unessisary questions, however, his pricing sense is a bit off and he once cooked an egg... I think it was an egg.

Likes & Dislikes

likes capitalism, dislikes unemployment

Virtues & Personality perks

Down to earth, and rather likable.

Vices & Personality flaws

Overconsumption of alcohol, not so good with animals. He never seems happy with his current weapon, always making a new one when the chance presents itself.

Personality Quirks

His communication skills are excellent, however, his grasp of the language is somewhat lacking.

Hygiene

takes care of his beard very well, but the rest is a bit lacking

Social

Family Ties

His dear mothe- excuse me muther

Religious Views

When asked about religion he insisted his mum made a soup out of it once. Not to sure he understands the concept.

Social Aptitude

Likeable by most, especially fellow craftsmen.

Hobbies & Pets

very excited by badgers

Speech

I cannot express in written form the way in which this dwarf comunicates
Alignment
chaotic good
Species
Ethnicity
Birthplace
All he could manage was "back 'ome"
Children
Gender
male
Eyes
blue
Hair
Brown
Skin Tone/Pigmentation
leathery
Height
4'6"
Weight
175
Quotes & Catchphrases
my mum once said: Insert wisdom
Known Languages
common, elvish, dwarven

Sessoin 5: into a dragon's hord
Tarr the smith'

I rarely interrupt my own work to go adventuring these days. And if I do then it is mostly to scout resource locations or to acquire new materials. but when I heard that the carpenter and the barbarian lass where off to scout an abandoned city I could narly help myself from busting at the seams with excitement.   So off we went to the far side of the kobolds den and found our bridge surrounded in a thick and magical fog. Elf magic if i've ever seen it, but the thing about the turn around fog is that it is best used on large spaces and not a simple bridge. with the simplest trick in the book, namely squares of rope, we were across in a jiffy. we came to a large gate with purple shinning from within but sense the thing seemed to not budge in the slightest we decided to climb around and over it.   once in the city I could bearly breathe such was the craftsmanship. gems set into every step and stone cut into grand structures high as a dwarf could see. Our original purpose of cutting some of the stone away fell into exploring this grand structure. we then discovered something that shook me to my core and lit a fire of rebellion all at once. in a long-abandoned temple there were three equally honored deities. one was that huntress girl, one we couldn't make out as all traces seemed to be scorched away. and the last. was a depiction of a dragon... we had stumbled and were planning on robbing a city that a dragon had claim over. in other words; his hord.   My companions seemed oblivious to this as we looted a few buildings and even triggered a wonderfully crafted defense mechanism. but little else occupied my mind as we took treasure that a dragon coveted. be he away or not it brought me joy to take from his piggy bank and reintroduce wealth into the world. I honestly do not care if they are metallic or chromatic I dislike dragons very much. they hord and do not spend, they claim domain without adding value. and most of all they look with envy upon what the dwarves make, yet will not buy, they will only steal or extort.

Setting up a new house
Tarr the smith'

So we walked for 3 days before we came to the location that we where supposed to set up in. the first location that jumped out to us was fairly defensible with only an entrance and an exit. the ore deposits included iron, gold, and flare steel. however, the walls were covered in a moss that would explode on contact with bright light. we passed up this area in favor of more exploration. personally I would have liked to stay and pick up some more. but we have to appreciate more than just the stone when choosing a location. as my mum always said; if your head is full of rocks you will sink when you try and cross the rivers of life.   the second location was less suited for building right off the bat. but it had some readily available stone and a river flowing through it. with 5 exits including the two for the river, it was less defensible. but with a vein of iron and silver, it was okay on the ore. there where some glowy mushrooms for foliage and some leather plants in the river. I think the river was the selling point as we can make a water wheel and automate some of our future work. but this was the location we decided on.   before a solid set up we wanted to scout the surrounding area. leaving the river for later myself the paladin and the lizard with excellent taste in scale color, moved to look at the other two paths leading down. the first lead to a very large open cavern that had the look of a zap steel playground. but the farther in we got the more it looked like a troll habitation. and before long the floor gave out entirely and there was a vast expanse. open and deeper than I could see. the elf with keen eyes picked out a set of claw marks that where concerning. perhaps an unwilling cave diver. the land bridge that crossed it was more that we wanted to chew on for the moment so we will cross that bridge when we come to it.   the second route we took lead to a large spiral downward. we had a small run-in with a land shark and sent it to our coffers after removing its head to use as a pseudo door. once we got back the caravan fellows unloaded and started their trek back. work started almost immediately. the strike of steel to stone gave me shivers as the first day was used to make a drying apparatus for the meat, creating a defensive berm for the east gate, and a somewhat crappy door for the north gate. the south is where we came from and it is simply guarded. during the night nothing happened other than a xorn snooped around our treasure. the flashy red guy insisted that he wanted to make friends but I want to make a strong box. he can keep his grubby mitts off my gold... now if he earns it then I have no problem paying for a job well done. but I'm hard-pressed to think of how I could use him at the moment.   I have a known source of flare steel and a definite source of zap steel that is not to far away. that makes two metals for comie's hammer he wanted. should need about 3 pounds of each, 2 for comie's hammer and one for my own. that leaves putrid steel, slicky steel, frost steel, hush steel, boom steel, sun and moon steel, black steel, and the very very rare arcane steel. see my extended notes for rough drafts for the hammer. I will have to employ that elf scriptwriter once she advances her skills some more.

somewhere around here
Tarr the smith

once again in a strange land with not but my mum's wisdom and a knack for all things done with tools I set out to create the perfect hammer. As something of an old man myself I've seen plenty of the world, or so I thought. But a city of dwarves in a place known as the great furnace is new to me. So I stayed a while and met a few good folks that were part of a smithing guild. good work but poor advertising I'd say. After a year or so I did what I never thought I would do. I Learned Magic! All I had to do was ask a really old and powerful craftsman to give me some help and the next day I was up and saying funny words to do all kinds of crazy things. I think his name was Chrom or something? a good fellow although I never actually met him.   After a few years, I decided that there was nothing left for the good citizens of the great furnace to teach me so Onwards with my quest to make the perfect hammer. this lead me out into the wider world once more until who should I run into but my old friend the warlock! after a few slaps on the back, he told me of a business venture that would take place in a place called the Underdark. knowing our shared desire to promote capitalism I agreed to help with his venture and set out with an odd group of people to start a small outpost in the under dark. seems like the hammer will have to wait for a little while.

Cover image: Isekai Cover by Landscape via Artbreeder, created by RiverFang
Character Portrait image: Dwarf Blacksmith

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