The flame whose light is shadow
Play a card, toggle the Nachtlicht. When active, the Nachtlicht casts out a 5ft radius of darkness. This darkness spreads with the physics of a light source, so if something is blocking the darkness it does not permeate, or permeates partially. The Nachtlicht prevents the passage of light and nullifies Thermal Sight and Divination as well as Meta Divination, and Auric Divination. It also imparts the Muffled bonus on Agility checks. While within the Nachtlicht, the Thurible bearer sees the world as a darkened reflection of itself, a dark plane painted exclusively in the colors of bruises. Black clouds boil like a tumultuous sea flipped upside-down, letting through the flashes of red and purple illuminate this plane. If they look at other people in this world their skin is ashen and their eyes are closed. All others in the Nachtlicht see only darkness.
Play a card to release or cage the Sonnenrad. You may only cage the Sonnenrad if it is in the same square as you. While active, the Sonnenrad is controlled with a perform check on a musical instrument. For the sake of play, Sonnenrad control works the same as an Energy Manipulation, but uses Perform instead. You cannot control Sonnenrad outside the audio range of your instrument. If you fail perform, Sonnenrad leaves audio range, or you lose the thurible, it enters the Lauffeuer state. The Sonnenrad does 10 Thermal Damage and 2 Burn each round. It emits the Nachtlicht. The Sonnenrad appears as a serpent of smoke and flame, but because of the nachtlicht is only visible using some forms of divination. It emits a complementary humming to your music. Sonnenrad cannot be controlled with Energy Manipulation, but it can be extinguished like fire otherwise.
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Tech InfoFor more info, read: Introduction to Technology Meta Property Affinity Potential(s) Presents a Vectored O2I Terminal Potential of mass conflagration while in its Lauffeuer state. Tech Clade Meta Access Unique
If the Sonnenrad becomes Lauffeuer you have lost control over it. Each round it will attempt to burn targets in each adjacent square.
If you leave the Lauffeuer untended it will burn until it runs out of fuel, at which point it will retreat back into a burning black coal that you may pick up and put back into the thurible.
To calm the Lauffeuer and draw it back into the Thurible you must play the counter-song to its dirge. The difficulty depends on the count of squares it has spread to.