Stance: Unarmed Scrapper
Unarmed Scrapper Stance
Unarmed Scrapper is stance dedicated to the use of unarmed or natural weapons, presenting the time honored tradition of using one's fist to hurt someone.When you gain this fighting style, you gain 3 maneuvers of your choice from the ones available below. You will gain more maneuvers at every odd character level, up to 17 ( 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th). This is retroactive, in case you gain this fighting style after character level 1. You can exchange one maneuver for another when you level up, provided they are available from the same stance and you qualify for it. Maneuver Rank Progression follows a rule similar to Caster levels, except the character level is used. 1st Rank maneuvers are available character level 1, 2nd rank at 3, 3rd rank at 5, 4th rank at 7, 5th at 9, 6th at 11, 7th at 13, 8th at 15, and 9th at 17.
Fighting Style Benefits
Passive
Your unarmed strikes (and natural weapons) are better. All weapons you wield from the Unarmed Weapon Group deal damage equal to 1d4 + Half-Proficiency + your attack attribute. At your 5th character level, they deal 1d6. At 10th level they deal 1d8, and at 15th character level they deal 1d10. The default damage type is bludgeoning, but if you're using a natural weapon, you can use the its base damage type instead.
If you’re attacking with your Strength Attribute, and aren’t wielding any other weapons or shields (except those in the Unarmed Weapon Group) when you make the attack roll, this dice increases by 1 step (to 1d6, 1d8, 1d10, and 1d12 respectively).
If you gain a similar buff to the Unarmed Weapon Group through other means, or your base starting damage dice for an unarmed weapon is higher than a d4 (such as a d6), this stance instead increases the damage dice by 1 additional step (potentially making the damage dice d10 at lvl 1 with US, an unarmed/natural weapon, and another effect. You ignore other scaling effects (as with Werecreatures natural weapons)).