Stance: Unarmed Scrapper
Unarmed Scrapper is stance dedicated to the use of unarmed or natural weapons, presenting the time-honored tradition of using one's fist to hurt someone. This Fighting Style has a supplementary stance in the Martial Artist's Discipline, made to give people the choice between unleashing a barrage of damage on a foe or using one's martial prowess to make practiced, precise blows. Both can be used independently or together.When you gain this fighting style, you gain 3 Maneuvers of your choice from the ones available below. You will gain more Maneuvers at every odd character level, up to 17 ( 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th). This is retroactive, in case you gain this fighting style after character level 1. You can exchange one maneuver for another when you level up, provided they are available from the same stance and you qualify for it. Maneuver Rank Progression follows a rule similar to Caster levels, except the character level is used. 1st Rank Maneuvers are available character level 1, 2nd rank at 3, 3rd rank at 5, 4th rank at 7, 5th at 9, 6th at 11, 7th at 13, 8th at 15, and 9th at 17.
Fighting Style Benefits
Passive
Your Unarmed Strikes, Natural Weapons, and any weapons you wield from the Unarmed Weapon Group are better. They deal at least 1d4 + Half-Proficiency + your attack attribute damage (usually STR or DEX).
At your 5th character level, the Weapon Damage Dice increases to 1d6 . At 10th level, they deal 1d8 , and at 15th character level, they deal 1d10 . If you’re using Strength, and aren’t wielding any other weapons or shields (except those in the Unarmed Weapon Group) when you make the attack roll, this dice increases by 1 Step (to 1d6, 1d8, 1d10, and 1d12 , respectively).
Note: As per the Unarmed Strike, the default damage type is usually bludgeoning. But if your natural or unarmed weapon deals a different type of damage, you can use that instead.