Maneuver: Flanking Shift

Stats

  • Tradition(s Ability Rank: Swarmfighting; 1
  • Availability: Fighting Styles: Bulwark Brawler, Great Weapon Fighting, Multi Weapon Fighting, Unarmed Scrapper
  • Complexity: Simple
  • Cost: 1
  • -
  • Use Time : 1 Action / ◈
  • Components: None
  • Display: None
  • -
  • Range: 30 ft
  • Target: Self and 1 willing Ally in range
  • Duration: A number of Rounds equal to your Half-Proficiency
  • Saving Throw: None

Ability Description

You an ally alter your positioning, giving you the opportunity to overwhelmyour enemy.

Pick an enemy, then a willing ally in range. You and your ally must both be using either melee or natural weapons.

To both you and your ally, the enemy is considered Off-Guard. If they were already Off-Guard, or gain the condition some other way; you and your ally have a bonus dice (base d4) to hit the enemy once per turn.

 

Augmentation + other notes

⤴/Augment Up: For every resource point spend on this ability, you and your ally gain 5 ft of bonus Movement for each rank this ability is heightened to above the 1st. This bonus movement is gained at the start of your turns,


Powered by World Anvil