Maneuver: Flanking Shift
Stats |
- Tradition(s Ability Rank: Swarmfighting; 1
- Availability: Fighting Styles: Bulwark Brawler, Great Weapon Fighting, Multi Weapon Fighting, Unarmed Scrapper
- Complexity: Simple
- Cost: 1 -
- Use Time : 1 Action / ◈
- Components: None
- Display: None -
- Range: 30 ft
- Target: Self and 1 willing Ally in range
- Duration: A number of Rounds equal to your Half-Proficiency
- Saving Throw: None
Ability Description |
You an ally alter your positioning, giving you the opportunity to overwhelmyour enemy.
Pick an enemy, then a willing ally in range. You and your ally must both be using either melee or natural weapons.
To both you and your ally, the enemy is considered Off-Guard. If they were already Off-Guard, or gain the condition some other way; you and your ally have a bonus dice (base d4) to hit the enemy once per turn.
Augmentation + other notes |
⤴/Augment Up: For every resource point spend on this ability, you and your ally gain 5 ft of bonus Movement for each rank this ability is heightened to above the 1st. This bonus movement is gained at the start of your turns,