Maneuver: Pinpoint Strike

Stats

  • Tradition(s Ability Rank: Swarmfighting, Warfare; 0
  • Availability: Fighting Styles: Dueling, Great Weapon Fighting, Multi Weapon Fighting, Unarmed Scrapper
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : As Part of a Melee Attack / ◇
  • Components: None
  • Display: None
  • -
  • Range: Self
  • Target: None
  • Duration: Instant
  • Saving Throw: None

Ability Description

You make a strike as sure as you possibly can, taking your time hit a weakpoint.

Before you make your attack an attack, you may treat any Off-Guard condition as being twice as bad when it comes to your enemy's AC (-3 becomes -6). Once you use this Maneuver, you can't use it again until the start of your next turn.

 

Augmentation + other notes

None

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