- Tradition(s Ability Rank: Swarmfighting, Warfare; 0
- Availability: Fighting Styles: Dueling, Great Weapon Fighting, Multi Weapon Fighting, Unarmed Scrapper
- Complexity: Simple
- Cost: 0
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- Use Time : As Part of a Melee Attack / ◇
- Components: None
- Display: None
-
- Range: Self
- Target: None
- Duration: Instant
- Saving Throw: None
You make a strike as sure as you possibly can, taking your time hit a weakpoint.
Before you make your attack an attack, you may treat any Off-Guard condition as being twice as bad when it comes to your enemy's AC (-3 becomes -6). Once you use this Maneuver, you can't use it again until the start of your next turn.
Augmentation + other notes |
None