Spell: Hexing Word

Arcane | Curse | Elemental | Force | Occult | Pnuemancy | Touch⚙️ | True Name ⚙️


 

Hexing Word


 

Stats

    • Tradition; Ability Rank: Pneumancy; 1
    • Availability: u.Spell List: Arcane, Elemental, Occult
    • Complexity: Complex
    • Cost: 1
    - -
    • Range: Touch / 30 ft / 30 foot burst
    • Target: Creature touched / 1 creature / All creatures in range
    • Duration: 1 hour
    • Saving Throw: None

Ability Description

You speak magical words of harming to a creature or creatures you can see, spending ◈-◈◈◈ as you do. The target becomes Afflicted with a curse that makes them take 1d6↗⤴ Force Damage each time you hit them with an attack. This damage ignores resistances and reductions, but not immunity.
  Depending on how many actions you put into the spell, it functions differently, determining it's targets, range, area, and other parameters.
 
    • ◈: The spell has a range of 5 ft, and the damage dealt per hit is doubled.
    • ◈◈: The spell has a range of 30 feet. Choose an Attribute when you cast the spell. The target has disadvantage on saves made with the chosen ability.
    • ◈◈◈: The curse is applied to every enemy in 30 ft radius, but ends when those creatures next take damage from any source.

Augmentation + other notes

↗/Augmented by Level: For characters at 5th level or higher, add 1d8 to the healing or damage. At 10th character level and higher, add another 1d6, for +2d6.
  ⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
  True Name⚙️: When cast backwards, this spell becomes Healing Word

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