Healing Word
- Tradition; Ability Rank: Pneumancy; 1
- Availability: u.Spell List: Divine, Primal, Occult
- Complexity: Complex
- Cost: 1
-
- Use Time : 1-3 actions / ◈-◈◈◈
- Components: Verbal, Somatic
- Display: None
-
- Range: Touch / 30 ft / 30 foot burst
- Target: Creature touched / 1 creature / All creatures in range
- Duration: Instant
- Saving Throw: None
You speak magical words of healing to a creature or creatures you can see, spending ◈-◈◈◈ as you do. They restore [1d8] ↗⤴hit points + your casting attribute, even if they are a creature who normally wouldn't (such as Undead and Constructs).
Depending on how many actions you put into the spell, it functions differently, determining it's targets, range, area, and other parameters.
- ◈: The spell has a range of 5 ft, and heals for twice as much.
- ◈◈: The spell has a range of 30 feet. The range of this spell is doubled when used on a creature that has the Dying or the Unconscious conditions.
- ◈◈◈: You disperse positive energy in a 30-foot radius, healing all allies who can hear you.
Augmentation + other notes |
↗/Augmented by Level: For characters at 5th level or higher, add 1d8 to the healing or damage. At 10th character level and higher, add another 1d8, for +2d8.
⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.
True Name⚙️: When cast backwards, this spell becomes
Hexing Word