Spell: Healing Word

Divine | Healing | Occult | Pnuemancy | Primal | Touch⚙️ | True Name ⚙️

 

Healing Word

 

Stats

  • Tradition; Ability Rank: Pneumancy; 1
  • Availability: u.Spell List: Divine, Primal, Occult
  • Complexity: Complex
  • Cost: 1
  • -
  • Use Time : 1-3 actions / ◈-◈◈◈
  • Components: Verbal, Somatic
  • Display: None
  • -
  • Range: Touch / 30 ft / 30 foot burst
  • Target: Creature touched / 1 creature / All creatures in range
  • Duration: Instant
  • Saving Throw: None

Ability Description

You speak magical words of healing to a creature or creatures you can see, spending ◈-◈◈◈ as you do. They restore [1d8] ↗⤴hit points + your casting attribute, even if they are a creature who normally wouldn't (such as Undead and Constructs).   Depending on how many actions you put into the spell, it functions differently, determining it's targets, range, area, and other parameters.  
  • ◈: The spell has a range of 5 ft, and heals for twice as much.
  • ◈◈: The spell has a range of 30 feet. The range of this spell is doubled when used on a creature that has the Dying or the Unconscious conditions.
  • ◈◈◈: You disperse positive energy in a 30-foot radius, healing all allies who can hear you.
 

Augmentation + other notes

↗/Augmented by Level: For characters at 5th level or higher, add 1d8 to the healing or damage. At 10th character level and higher, add another 1d8, for +2d8.   ⤴/Augment Up: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st.   True Name⚙️: When cast backwards, this spell becomes Hexing Word

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