Spell: Hand of the Battle Mage
Evocation | Force | Psionic Wizard
Stats |
- Tradition; Ability Rank: Evocation, Psionic; 1
- Availability: c.Spell List: Sorcerer, Witch, Wizard, Warden, Warlock
- Complexity: Complex
- Cost: 1 -
- Use Time : 1 action / ◈
- Components: Verbal, Somatic
- Display: None -
- Range: 120 ft
- Target: Creature Targeted
- Duration: Instant
- Saving Throw: None
Ability Description |
You take advantage of one of the most fundamental lessons of magic, conjuring a hand to hold a weapon and attack for you.
A conjured hand from any of your "Hand" spells (that's either conjured already, or a Mage's Hand if not) picks up and hurls a melee or thrown weapon that you are either holding or that is within 5 ft of you. making a melee spell attack with it. The weapon does not need to have the Thrown⚙️ property to be thrown, but you must be proficient in the weapon or its weapon group.
On a successful hit, you deal twice the weapon's damage as Force damage. Critical damage and other damage modifiers work as normal, using your casting attribute instead of your Strength.
Hit or miss, the weapon blinks back to where it originated.
Augmentation + other notes |
⤴/Augment Up: For every spell slot of 2nd or higher (or an equivalent), increase the damage the weapon deals by the weapon's base damgage for each rank after the 1st ( 4d4 for a Dagger at spell slot rank 2nd, 6d4 at 3rd, etc).