Index: Red Dragon, Young/r2
Dragon | Fire
Red Dragon, Young |
A beast of scarlet touches down with a small quake and a frightful roar. Even from here, you can feel the heat it emanates, sweltering scales matching it's deep reds and glinting oranges. It's mouth drips not with saliva, but searing, angry looking magma that clings to anything it touches.
Not the kind that will heal you. More of your common fire, fiery, or furry sort.
Red dragons also get 5 ft extra movement to everything, for obvious reasons.
Statistics |
-General- |
+7 |
+1 |
+4 |
+3 |
+1 |
+5 |
Fortitude Save* |
Reflex Save* |
Will Save* |
|||
+9 |
+11 |
+7 |
-Combat- |
-Skills- |
- Proficiency Bonus: +4
- Acrobatics(DEX+Prof): +5
- Diplomacy(CHA+Prof): +9
- Intimidation(STR+Prof*2): +14
- Perception(INT+Prof): +7
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Draconic
-Other Stats- |
Features |
Within all dragons is a core of magic attuned to an element. This Affinity Core affects their natural weapons and other features they may have, and will be automatically added to their features and actions. Red Dragons are attuned to the element of Fire, gaining affinity an affinity from volcanic sources within the cores of many worlds.Fiery Permeation : ~2.0
Red Dragons absorb the heat of other things around them, despite being hot themselves. After the Red Dragon uses their Energy Breath weapon, is struck by a Fire effect, or if the temperature around them raises to a high enough to degree (hazard levels), they gain an aura for 1d4 rounds. Creatures in this aura not resistant to heat or fire take 1d4 Fire damage at the end of their turns. This damage is doubled if they are wearing metal. The dragon itself heals for 8 HP (or an amount of HP equal to their TL) at the start of it's turns.Red Tenacity : ~2.0
The Red Dragon is a prideful, almost foolish sort that stems from an innate need to the strongest. The Red dragon has Expertise in Intimidation checks, as well as gaining an extra 4 health (or proficiency) per level. They are also immune to the freightened condition.
Actions |
The Red Dragon spends actions to attack enemies with their natural weapons. They fight intelligently but brutally, doing their best to overwhelm their enemy with sheer power.Dragon Bite | ◈ | Melee Weapon Attack, 10 ft | +10 to hit | Hit: 15 ( 2d8+6 ) Piercing damage + 4 ( 1d6 ) Fire
Dragon Claws | ◈ | Melee Weapon Attack, 10 ft | +10 to hit | Hit: 15 ( 2d8+6 ) Slashing damage + 4 ( 1d6 ) Fire
Dragon Tail | ◈ | Melee Weapon Attack, 10 ft | +9 to hit | Hit: 15 ( 2d8+6 ) Bludgeoning damage + 4 ( 1d6 ) Fire
Energy Breath Weapon, r2 : ~6.0|2⥣|1d6⟳| | ◈-◈◈◈ | Targets Reflex
The dragon exhales a jet of energy based on their Affinity Core that makes every creature in a targeted attempt a Reflex saving throw. The DC is equal to 17 (or 10 + Proficiency + CON). Each creature that fails takes 44 8d8 Fire damage (or, damage equal to 1d8 x TL). On a successful save and critically successful save, they take half or no damage, respectively. The targeted area starts as either a 30 ft long, 5 ft wide line or a 15 ft wide cone (the dragon chooses on use). The dragon may spend more ◈s to augment the breath weapon, adding another 30 / 15 ft (respectively) to the length of the breath per ◈, or widening the breathe's line/angle by another 10 ft per ◈. Escalation⥣ and Recharge⟳Tail Lash | ◇ ~2.0
Escalation⥣: This action only starts being used after Escalation 2, or Round 2. This creature's Escalation count goes up each time the creature becomes Blockstunned.
Recharge⟳: Once used, this action takes 1d6 rounds before it can be used again. This count goes down once per round each time the dragon critically strikes a target with with a Natural Weapon.
If a creature starts or ends it's turn behind the dragon, they may use their tail instinctively once per round. The dragon's tail swipes behind it (or in a reasonably designated area). On hit, it deals half damage, and the creature struck must pass a Reflex Save vs DC 20 (or 10 + Proficiency + Strength). On failure, the creature is sent flying 20 ft away from the dragon (or proficiency x 5 ft), and they start falling if they weren't already. This is considered a Reactive Strike.
-Tactics- |
What Others may know...
DC = 15 + TL, using an appropriate skill check.Heard of (-5 to DC) |
Learned of (Meets DC) |
Fully Know of (DC + 10 and up) |
Adventure Specific...
-Scaling and Alterations- |
Loot |
- Appraise DC: 18
- Normal Loot
- Success
- The contents of the Dragon's Hoard.
- Critical Success
- None
- Crafting
- Success
- 1d6 : Dragon Blood, Red
- 1d8 : Dragon Bone, Red
- 1d4 : Dragon Horn, Red
- 1d4 : Dragon Leather, Red
- 1d10 : Dragon Scale, Red
- 1d20 : Dragon Teeth, Red
- Critical Success
- 1 : Dragon Affinity Pouch, Red
- 5 + Half-Proficiency : Dragon Blood, Red
- 8 + Half-Proficiency : Dragon Bone, Red
- 4 + Half-Proficiency : Dragon Horn, Red
- 4 + Half-Proficiency : Dragon Leather, Red
- 10 + Half-Proficiency : Dragon Scale, Red
- 20 + Half-Proficiency : Dragon Teeth, Red