A strange creature befalls your sight, looking like a thing of nightmares. It walks upon four weirdly placed legs of another creature (a cat, a spider, etc) that have been bloated and bent to to handle the bulk of it's weight. Lashing tentacles sprout from various parts of it, while it's main body, a massive pink brain, pulsates with each movement or breath.
BoooooWEEEEEEEEEEOOOOOO
That joke is over 20 years old at the time of writing this.
* = Proficiency
|
|
|
|
|
|
-3 |
+3 |
+2 |
+4 |
+1 |
+5 |
Fortitude Save |
Reflex Save |
Will Save* |
+5 |
+3 |
+5 |
Armor Class: 17
Max HP (+AHP): 67 (+0)
Average HP | Formula: 52 (+0) | 3d10+6+30 (+0)
Blockstun Breakpoints: None
-
Speed: 25 ft
Initiative: +3
Creature Senses: Low-Light Vision, Blindsight 60 ft, Mind Tracking (see below)
-
Damage Vulnerabilities: None
Damage Reduction: None
Damage Resistances: All nonmagical Physical Damage
Damage Immunities: None
-
Condition Immunities: Blinded, Exhausted, Stunned, Poisoned
-
Doom Abilities: None
- Proficiency Bonus: +2
- Deception(CHA+Prof): +7
- Diplomacy(CHA+Prof): +7
- Stealth(WIS+Prof): +5
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Telepathy⚙️
Base Threat Level: 3
EXP: 300
Creature Size: Tiny
Creature Type(s): Fabled, Monstrosity
Source(s): Core
-
Armor Type: None
-
Mind Tracking :
~3.0
The Mindtaker is aware of the presence of creatures within 300 ft of it that have an Intellect of 0 or higher. It knows the relative distance, but not the direction. It cannot detect creatures under effects that protects the mind, have effects that give advantage to the Enthralled condition, or are the butt of a joke involving their relative intelligence.
Attacks | ◈ per, up to 2 a turn
The Mindtaker will attack twice a turn with it's sharp appendages. It will attack whatever it deems a threat, but will focus on individuals whose minds they wish to take..
Slash | ◈ | Melee Weapon Attack |
+5 to hit | Hit: 7 (
1d6+3 ) Slashing damage
Assault Mind :
~3 | ◈◈ | Targets Will
The Mindtaker chooses one creature it can see within 30 feet of it that has an Intelligence of -3 or higher. The target must roll a Will saving throw vs DC 17 (10 + INT + Proficiency). On failure, the target takes 3d10 Psychic ⚙️ damage and has their Intelligence Withered⚙️ by 1d4 . On critical failure, the Wither amount is doubled.
Take Mind :
~3 | ◈ | Special INT vs INT contest
The Mindtaker overpowers the mental defenses of the creature. Once per round, both creatures roll a d20 plus their Intelligence modifier (base 1d20+4 ). A creature with resistance or defenses to the Enthralled has advantage on this roll.
If the Mindtaker loses, it takes 1d10 Force damage and gains the Off-Guard condition for 1 round. If it wins, the opposing creature's mind is subsumed, leaving them Unconscious while the Mindtaker lives. If the Mindtaker Critically Succeeds, they not only take the creature's mind, but their body as well; teleporting inside the creature's empty skull.
Whiile inside the creature's skull, the Mindtaker has full control of the creature's body, being able to use any features or abilities the creature had. The Mindtaker itself becomes Obscured 4 and retains it's INT, WIS, and CHA, as well as it's other traits (Mind Tracking, Assault Mind, etc). If the host body drops to 0 hit points, the Mindtaker must leave the host, psionically teleporting to a spot 5 ft next to the body. It can also be magically forced from the host's body with various abilities or features. The Mindtaker may also leave the host, and/or the host's brain, behind at any time as an action.
If the Mindtaker dies, the host's brain will be magically teleported out of it. Since it was removed magically, the body is still alive while the host's brain is intact; and can be restored with various means. Once the brain takes any damage, however, the host body dies.
Mindtakers are known for their horror factor and their ability to devour intellects. These walking brains can be particularly nasty to the unaware, and they will use any tactics to be just that. Unless fighting alone, Mindtakers tend to fight with others and will often try to divide and conquer.
To this end, a Mindtaker will seldom flee, and will fight enemies to a standstill, even if it minds hopping from one body to another.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Waterdeep: Dragon Heist-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.