A looming shadow is the first sight you see of the beast. What you think is a
Wolf at first is, in reality, much bigger, more muscular, and far more terrifying. As it prepares to fight, It opens it's big, toothy maw to reveal large, tusk-like fangs that jut from its jaws.
Big Doggie. With Teefs.
* = Proficiency
|
|
|
|
|
|
+4 |
+2 |
+2 |
-3 |
+1 |
-2 |
Fortitude Save |
Reflex Save |
Will Save |
+2 |
+4 |
+1 |
Armor Class: 15
Max HP (+AHP): 28 (+0)
Average HP | Formula: 22 (+0) | 2d8+2+10 (+0)
Blockstun Breakpoints: Bloodied (1/2 HP)
-
Speed: 30 ft
Initiative: +2
Creature Senses: Low-Light Vision, Darkvision 30 ft
-
Damage Vulnerabilities:None
Damage Reduction: All/3
Damage Resistances: None
Damage Immunities: None
-
Condition Immunities: None
-
Doom Abilities: None
- Proficiency Bonus: +1
- Perception(WIS+Prof): +2
- Stealth(DEX+Prof): +3
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: -
Base Threat Level: 1
EXP: 100
Creature Size: Large
Creature Type(s): Beast
Source(s): Core
-
Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency)
-
Beastial Senses :
~0.5
For Perception checks that rely on Hearing and Smell, the wolf gains 2 bonus dice (base d6) to the roll.
Pack Tactics :
~0.5
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is able to move and use actions.
Attacks | ◈ per, up to 2 a turn
The Wolf spends actions to attack with it's fangs. They will often use their movement first to catch enemies off guard, surrounding them on two or multiple sides.
Bite | ◈ | Melee Natural Weapon Attack |
+5 to hit | Hit: 8 (
1d8+4 ) Piercing damage
Grappling Bite :
~0.5 | ◇ | Targets Reflex
If the Wolf lands it's melee attack against a creature, they must make a Reflex saving throw vs DC 16. On a failure, or if the Wolf critically succeeds with it's attack, the creature falls Prone. If the the creature is already prone, they become Grappled with the Wolf.
Although bigger and slower, Fanged Wolves tend to run with other wolves with ease. While other wolves will fight to the death unless their pack is threatened, a Fanged Wolf will stay in battle longer if they don't avoid the fight altogether.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
- Crafting
- Critical Success
- Character's Half-Proficiency + 4 : Hide Scraps