Index: Fanged Wolf

Beast

 

Fanged Wolf

A looming shadow is the first sight you see of the beast. What you think is a Wolf at first is, in reality, much bigger, more muscular, and far more terrifying. As it prepares to fight, It opens it's big, toothy maw to reveal large, tusk-like fangs that jut from its jaws.
  Big Doggie. With Teefs.  

Statistics

-General-

* = Proficiency
+4
+2
+2
-3
+1
-2
Fortitude Save
Reflex Save
Will Save
+2
+4
+1

-Combat-

  • Armor Class: 15
  • Max HP (+AHP): 28 (+0)
  • Average HP | Formula: 22 (+0) | 2d8+2+10 (+0)
  • Blockstun Breakpoints: Bloodied (1/2 HP)
  • -
  • Speed: 30 ft
  • Initiative: +2
  • Creature Senses: Low-Light Vision, Darkvision 30 ft
  • -
  • Damage Vulnerabilities:None
  • Damage Reduction: All/3
  • Damage Resistances: None
  • Damage Immunities: None
  • -
  • Condition Immunities: None
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
      • Perception(WIS+Prof): +2
      • Stealth(DEX+Prof): +3
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 1
  • EXP: 100
  • Creature Size: Large
  • Creature Type(s): Beast
  • Source(s): Core
  • -
  • Armor Type: Natural Armor (DEX or CON x2 + Half-Proficiency)
  • -

    Features

    Beastial Senses : ~0.5
    For Perception checks that rely on Hearing and Smell, the wolf gains 2 bonus dice (base d6) to the roll.
      Pack Tactics : ~0.5
    The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is able to move and use actions.
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Wolf spends actions to attack with it's fangs. They will often use their movement first to catch enemies off guard, surrounding them on two or multiple sides.
    Bite | ◈ | Melee Natural Weapon Attack | +5 to hit | Hit: 8 ( 1d8+4 ) Piercing damage
      Grappling Bite : ~0.5 | ◇ | Targets Reflex
    If the Wolf lands it's melee attack against a creature, they must make a Reflex saving throw vs DC 16. On a failure, or if the Wolf critically succeeds with it's attack, the creature falls Prone. If the the creature is already prone, they become Grappled with the Wolf.
     

    -Tactics-

    Although bigger and slower, Fanged Wolves tend to run with other wolves with ease. While other wolves will fight to the death unless their pack is threatened, a Fanged Wolf will stay in battle longer if they don't avoid the fight altogether.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

    -Lost Mines of Phandelver-
    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

     
     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Critical Success
        • Character's Half-Proficiency + 4 : Hide Scraps

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