Shyr, meaning “star” in Shyrven, are a hyper-adapted race native to Serpentis. The people believe the shyr to be the first organisms to exist on Serpentis, created by the First Ancient known locally as Shyr Sheruui, or “First Star.” The shyr, along with their Sefora cousins, have led many advancements in universal technology and are greatly known for their unrivaled mastery in the field of medicine and use of the sword.   There are three different species of shyr: common shyr, ly'kor, and ny'kor. The following text focuses on the common shyr.  


The cataclysmic event known as Nagis Keb resulted in much of early life on Serpentis to decline or disappear into hiding for hundreds of years beneath the immediate surface of the planet. During these years, the shyr were isolated in pockets throughout the substellar face and gradually adapted to their environments independently of other groups. This led to the extreme environmental specialization and development of physical differences that brought about the different factions of shyr. Each faction is a subspecies of the overall race and exhibit subtle or conspicuous differences between them based on their biome.   The hyper-adaptations of shyr largely prevent them from safely leaving the planet without some form of technology that simulates conditions of their environment, such as a suit. Without this, they will suffer from a condition referred to as "adaption sickness" which is lethal if left untreated. As a result, very few shyr ever leave the planet. This is compounded by their strong ties to the planet and their closeness to traditions. It isn’t known whether shyr could take up residence in similar habitats to their own on other planets since none have tried. For now, shyr are exclusive to Serpentis.  


There are many factions of shyr on Serpentis and each faction is named after the environment within which they reside. While shyr traditions and culture is largely consistent throughout all Shyrven peoples, each faction has its own version. The known factions are as follows:

Cave Dwellers
Desert Dwellers
Forest Dwellers (multiple subtypes)
Grassland Dwellers (multiple subtypes)
Lava Dwellers
Mountain Dwellers
Sky Dwellers
Tundra Dwellers
Water Dwellers (multiple subtypes and rarely seen)
Wetland Dwellers (multiple subtypes)  


There are a variety of well known shyr families and individuals. The Sheruui family is the most widely recognized and revered shyr lineage due to their historical significance. The Sheruuis are a Tundra Dweller family known highly as the “First Shyr” given that Sheruui means “first.” There are a variety of locations on Serpentis paying tribute to the Sheruui ancestors like the Temple of Sheruui and the Sheruui Mausoleum. Many people speculate that the Sheruui family holds some sort of greater significance to the state of Serpentis and believe they are the ones who can bring the planet out of darkness. However, despite all these beliefs, the Sheruui family keeps to itself when they’re not aiding the Demon Guard from time to time. Many great things have come from the Sheruui family such as medicine, various teachings, and many widely accepted Serpentian traditions.  


Shyr and sefora are genetically similar enough to interbreed. Because they have intermingled throughout history, hybrids are heavily prevalent on Serpentis. The most notable hybrids are amzor, seren, shyrtuu, sheru. Because shyr factions are all part of one species, "hybrids" between factions aren't recognized. It is thought that factions interbreeding may help fight the hyper-adaptation within the race. The trouble is getting different factions to safely intermingle given the drastic environmental barriers that exist between them. Some cities have been erected in environmentally strategic areas that would allow for overlapping factions to come into contact with one another. Thus far, there has been little evidence of adaptive shifts.   Shyr that have interbred with ly'kor or ny'kor create interesting offspring. Ly'kor and ny'kor are gentically very similar to common shyr and their traits are dominant, therefore the offspring tends to look nearly identical to the ly'kor or ny'kor parent respectively. That said, ly'kor have genetics that allow them to turn on or off certain genes. A shyr-ly'kor hybrid may sometimes lack ly'kor features altogether or only a few. The mountain dwellers are a prime example of this.  

Anatomy and Physiology

Shyr are fairly tall, bipedal creatures. Most stand at about 7 feet tall on digitigrade legs that sport flat feet with three large, clawed toes. Certain lineages or factions may be shorter or taller. The Sheruui family averages out at around 8 1/2 - 9 feet tall. Some factions like certain forest and desert dwellers are only 6 feet tall. Shyr have more slender bodies and legs than sefora. Shyr have longer abdomens than that of an ethiean or asiran, and males especially have very narrow hips. The defining feature of shyr are their floating, limbless hands. Shyr, as a rule, lack arms entirely, with exception of the mountain dwellers and shyr hybrids. It has been observed that in shyr, the gene for arms is turned off while a related gene for what are known as koriiattu is turned on. These connect the hands to the rest of the body just like arms, and just like any other muscle, the koriiattu must be exercised to become strong.  

Kor and Chakras

A shyr’s kor is the very thing that keeps the entire being’s body alive and is a multi-functional organ. It is located at the middle of their abdomen, protected by the lower section of the breast bone and ribs. In short it is the heart, the digestive system, the reproductive system, a major player in the nervous system, a member of the endocrine and respiratory systems, and many argue it is also the soul. In some regards, the kor is a second brain and often contributes to thoughts and feelings experienced by an individual. The kor is also responsible for producing the energy or aura that many shyr characteristically express from their bodies in various tangible forms. In relation, after food has been digested by the kor for nourishment of the individual's body, any remaining material is broken down further and converted into kor energy that is then stored for use externally. As a result, shyr use 100% of what they consume and do not excrete waste. Therefore, they have no urinary system or colon.  


Similar to pateru, shyr do not produce a visible energy that can be tangibly felt. Their energy exists without much form until it is given form. Consistent with much of the universe, shyr have a kor orientation of either dark or light. Despite this orientation, the actual energy their kors naturally produce, is technically neutral until it is given form. Their kor allows them to absorb and manifest energy types under a particular orientation. Their chakras allow them to store that energy. Charkas can only store energy of the same orientation as the kor.  


All shyr have specialized organs in their bodies called chakras which are located in either shoulder and either hip. There are four total chakras discounting the kor. Energy flows in pre-existing pathways throughout the body. The chakras are considered detours and one must learn to direct energy through this “detour.” It can take many years to learn through meditation, training, and so on. When one learns to direct energy into a chakra, the chakra is considered open. Because it can take so long to learn how to open a single chakra, many shyr may only learn to open one or two.  

Focal Points and Korriiattu

Shyr lack arms. Their arms are instead replaced by koriiattu (kor-ee-aw-tthoo) meaning “kor path” or “connections.” These connect the hands to the rest of the body just like arms. And just like any other muscle, the koriiattu must be exercised to become strong. One can see the koriiattu when an individual is absorbing or expelling energy through their “arms.” Focal Points are bony protrusions at a shyr’s shoulders. Individuals usually cover these sites with protective armor points that help amplify the strength of the koriiattu. Focal points are particularly sensitive areas, and touching a shyr’s focal points is considered taboo unless you are a close friend or intimate partner. Shyr can extend their hands several feet away from their bodies, but the koriiattu are in some sense elastic and can stretch only so far before the individual experiences extreme discomfort or even pain. The individual’s hands will quickly return to them as the koriiattu snaps back to their natural length. Shyr can also do hand stands so long as their koriiattu have been conditioned to hold their own body weight. Some materials have been known to interfere with the koriiattu and may cause a sort of paralysis which renders a shyr unable to move his or her hands.  


The soles of shyr and sefora feet are reinforced with a thick, rock-like padding made of keratin. Beneath is a spongey, shock-absorbent material. The keratin layer is tough and fairly resistant to puncture, but will continue to thicken over time. However, because shyr and sefora don't typically wear shoes, the simple act of walking about wears down the layer, keeping it in check. Sometimes the padding will begin to peel and peelings will have to be manually scraped or pulled away. There are products available to help individuals with upkeep of their foot pads. Shyr and sefora are both capable of delivering lethal kicks with their powerful legs. They kick at a force of around 2000 lbs per square inch. With the addition of their sharp claws, a well placed kick could gore or kill a large animal or another individual. Because a shyr’s limbs are energy pathways of the kor, an individual must take care not to develop infection of the limb (limb rot) as it may lead to kor rot which could be life-threatening. Shyr also have the added risk of developing chakra rot which is a similar ailment.  

Face, Skin, and Eyes

Shyr have the capacity to have any color of skin, however, since the division of the factions and hyper-adaptation, shyr tend to take on colors that better suit them within their environment. For example, tundra dwellers are typically much darker and richer colors so as to absorb additional heat. Hair color is a darker color of whatever their skin is. Unlike sefora, shyr do not have the color shift on the feet. Shyr have somewhat flattened faces, especially the nose, comparatively to ethieans and asirans. Their eyes are a bit large in proportion to their face and have cat-like pupils that become slits in high exposure to light but are otherwise oval-shaped. Their irises are wide and the sclera is usually not visible. Iris color is not limited to any particular color and is not dependent on skin color or kor energy/type.  


Shyr have remarkable senses. Their vision, smell, and hearing are quite acute allowing them to detect objects long before they're near. Because of their sensitive feet, this race is able to get a feel for the world around them through vibrations which comes in handy in the dark of winter. Most factions are also capable of seeing quite well in the dark. Their eyes allow them to filter the littlest amount of light to give them an edge in the darkness. Some factions like the tundra dwellers and ny’kor are more accustomed to seeing in the dark due to their habitat. In contrast, ly’kor have poor night vision. Instead of carrying on in the blacked out winters, they have taken to hibernating and therefore are typically only awake during the presence of sunlight.  


Shyr are very sexual creatures and often mate for life. Mating is an important part of building and maintaining relationships, but it’s also a very sacred act and helps bind partners together. Shyr, especially traditionalists, don’t usually partake in the same kind of dating and mingling that sefora do. Instead they often court one another through displays of skill and prowess, naming their lineage and accomplishments, and even partaking in otherwise dangerous sports or rites. Unlike many mammalian creatures, shyr women don’t have a particular season or time in which they are considered in estrus and instead can be encouraged into a mood. Men may produce a subtle musk unique to the individual, often subconsciously, which is used to entice a partner or potential partner and express interest.   Becoming a “mated pair” is usually as simple as pairs mating for the first time. Reproductive organs are quite subtle in shyr and serve no other purpose than for reproduction. The kor plays the role of the primary reproductive organ while genitals (which are housed internally in both male and female) are only secondary. They typically become sexually matured at around 20-22 years standard. Shyr don’t usually formally announce their partnerships through parties or large spectacles. That said, there is a ritual amongst traditionalists that is often performed when a member of the family has tied the knot with a partner. This is usually a semi-formal display only with members of either family or very close friends. Mating is a time for a pair’s kors to interact more intimately than being around one another or through simple physical touch. Shyr have the ability to mate without the worry of unintended pregnancy simply because a burst of kor energy is all that is needed. Although engaging in intimate activities are also required for the kor to be receptive. Without this mingling of energy, fertilization is impossible.   When a successful mating does occur, the female’s kor absorbs the energy provided by the partner (can be male or female) then merges these with her own energy and a piece of her own kor. This little clump of genetic material is incubated in the female’s kor for about 46 Serpentian days before being ejected into the uterus where the embryo is then carried to full term and a pup is birthed. A typical shyr gestation period is about 367 days, or a full Serpentian year. Twins are generally rare because of the initial conception process. Pups develop slowly at first before growing like weeds. They nurse for two to three years, and near the end of the nursing period they begin to develop their first teeth, take a step or two, and begin to utter their first words. Shyr pups are rather quiet critters and generally communicate with persistent fussy chirps and grunts. Just like any baby, they love to put things in their mouth and should always be supervised.  

Partner Ideals

Many shyr families, especially the Sheruui, pride themselves on their bloodline and tend to be very strict about who they allow their children to elope with based on criteria such as family name, quality of the lineage, and individual reputation and health. Shyr are not exclusive to partnerships with other sefora or shyr. A number of shyr form intimate relationships with other similar beings, particularly ethieans and asirans. Although these tend to be less common due to tradition.  


Shyr have an average life expectancy of about 300 - 400 years standard (ys). Pups stop nursing around 2-3ys and become physically matured around 23-26ys. They are considered legal adults at 20ys. Individuals are in their prime from the age of 40 to about 90. Middle aged persons are around the age of 120ys+ and the term "old" is earned at about 200. Those that make it past 350 are regarded highly as wise and are well respected. Shyr develop very quickly in their early years (birth to maturity) due to the development of the kor. Thereafter, the kor stabilizes and remains the same for many decades until it begins to deteriorate around the 120 year mark. This allows shyr to live for many many years. Shyr tend to live a little longer than sefora.  


Shyr are omnivorous and very curious and adventurous eaters. The primary staples of their day-to-day diets include rice, vegetables, fruits, legumes, and animal proteins largely including land mammals, fish, tespr and other insects. Although availability of a resource depends on the environment and the faction that lives within it. Shyr, as a rule, tend to avoid eating dairy — with the exception of cheese — because animal milks tend to cause "kor burn." Oxi is a mineral that Serpentians require in order to maintain normal body function. It is regarded as savory however and is used in all types of Serpentian cuisine.  

Vulnerabilities and Ailments

Kor Burn - Indigestion. Usually brought on by allergies, common virus, eating too fast or too much at once, or consuming materials such as animal milk, toxic plants or animals, and so on.   Limb Rot - Aggressive infection of the leg which tends to advance toward the abdomen quickly overtime and may cause necrosis of affected tissue. Typically brought on by untreated injury to the foot pad. If the infection is left untreated it will advance as sepsis to the kor and become kor tot which is life-threatening.   Kor Rot - Lethal infection of the kor as a result of sepsis usually from untreated limb rot. The kor weakens, shuts down various functions, and will eventually lead to death.   Chakra Rot - Similar to kor rot, chakra rot is a severe infection of a chakra which is usually brought on by injury or limb rot. Chakra rot can advance to kor rot which can be fatal.   Adaption Sickness - This manifests in many forms depending on the individual and what faction they belong to. Adaption sickness is brought on by exposure to environmental conditions outside of the conditions the individual is adapted to. It can be lethal if the individual doesn’t remove themself from the unsuitable environment and/or seek treatment.   Examples of this ailment: A tundra dweller experiencing heat stress, a desert dweller or ly’kor experiencing hypothermia or other cold related illnesses, a ny’kor developing severe sunburn.   Koriiattu Paralysis - Koriiattu are the connections between the floating hands of a shyr and the shoulder focal points. Some materials may interfere with these connections and cause the individual to become unable to easily move his or her hands, if at all. This can be fixed simply through removal of the nuisance object or material. Other cases are caused by limb rot or injury. In some extreme cases, the koriiattu can be entirely severed due to loss or severe damage of a focal point.
Depictions of members of the Sheruui family
Genetic Descendants
Scientific Name
Primum corde “First heart”
300-400 Years Standard
Average Height
(Faction dependent)
Males - 6-10ft
Females - 5.8ft-9ft
Average Weight
(Faction dependent)
95-200 lbs
Native Languages
Common   Known Factions
Cave Dwellers
Desert Dwellers
Forest Dwellers
Grassland Dwellers
Lava Dwellers
Mountain Dwellers
Sky Dwellers
Tundra Dwellers
Water Dwellers
Wetland Dwellers   Notable Family Names
Sheruui   Related Species
Sefora   Recognized Shyr Hybrids


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