Potions

List of Potions

Effect

Restoration

Adrenal Potion, Diluted

Uncommon Magical Potion, 265n / 1 Use, Weight 0

Effect: Gain 1d4 Excess AP, which is lost at the end of your next turn.

Addictive: If you use 2 or more within 24 Hours, make a Vigor Check (Difficulty equal to the amount of this consumable you have used within the last 24 Hours). On a failure, gain the Addicted Forced Lifepath Event for this consumable.

Adrenal Potion, Potent

Rare Magical Potion, 510n / 1 Use, Weight 0

Effect: Gain 1d4+1 Excess AP, which is lost at the end of your next turn.

Addictive: If you use 2 or more within 24 Hours, make a Vigor Check (Difficulty equal to the amount of this consumable you have used within the last 24 Hours). On a failure, gain the Addicted Forced Lifepath Event for this consumable.

Adrenal Potion, Superior

Very Rare Magical Potion, 1,350n / 1 Use, Weight 0

Effect: Gain 1d6+2 Excess AP, which is lost at the end of your next turn.

Addictive: If you use 2 or more within 24 Hours, make a Vigor Check (Difficulty equal to the amount of this consumable you have used within the last 24 Hours). On a failure, gain the Addicted Forced Lifepath Event for this consumable.

Arcane Potion, Diluted

Common Magical Potion, 80n / 1 Use, Weight 0

Effect: Clear 1d4 Magic Points.

Arcane Potion, Potent

Uncommon Magical Potion, 230n / 1 Use, Weight 0

Effect: Clear 1d6 Magic Points.

Arcane Potion, Superior

Rare Magical Potion, 400n / 1 Use, Weight 0

Effect: Clear 2d6+1 Magic Points.

Healing Potion, Diluted

Common Magical Potion, 80n / 1 Use, Weight 0

Effect: Clear 1d4 Hit Points.

Healing Potion, Potent

Uncommon Magical Potion, 230n / 1 Use, Weight 0

Effect: Clear 2d4+1 Hit Points.

Healing Potion, Superior

Rare Magical Potion, 400n / 1 Use, Weight 0

Effect: Clear 3d4+2 Hit Points.

Recovery Potion, Diluted

Uncommon Magical Potion, 180n / 1 Use, Weight 0

Effect: Roll 1d4+1. You may clear up to that amount of points across EP, HP, and MP as you see fit.

Recovery Potion, Potent

Rare Magical Potion, 690n / 1 Use, Weight 0

Effect: Roll 1d6+2. You may clear up to that amount of points across EP, HP, and MP as you see fit.

Recovery Potion, Superior

Very Rare Magical Potion, 1,200n / 1 Use, Weight 0

Effect: Roll 2d6+3. You may clear up to that amount of points across EP, HP, and MP as you see fit.

Stamina Potion, Diluted

Common Magical Potion, 80n / 1 Use, Weight 0

Effect: Clear 1d4 Endurance Points.

Stamina Potion, Potent

Uncommon Magical Potion, 230n / 1 Use, Weight 0

Effect: Clear 1d6 Endurance Points.

Stamina Potion, Superior

Rare Magical Potion, 400n / 1 Use, Weight 0

Effect: Clear 2d6+1 Endurance Points.


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