Necromancy
Necromancy is the magic of the soul and the Veil, allowing direct contact with the deceased, or manipulation of space and time by temporarily phasing to the higher ascended spiritual planes.
Classified as Asterarcana, Necromancy draws its power from the magical fields of existence itself, including the higher planes of the Afterlife. Due to this, Necromancy can be cast anywhere, regardless of the user's location. Its power is woven through the very fabric of Vazdimet itself.
Utility
As the magic of the soul and the higher planes of The Afterlife, Necromancy allows for a wide variety of effects to its spells.
With the exception of Soul Shatter, Necromancy is not an offensive magic. Most consider it a magic of spiritual healing and personal connection, although its true nature depends upon the caster.
Communication
The simplest Necromancy spells involve communication with the souls of those who passed beyond The Veil, calling them back to commune with the living. Soul Call is the most well-known example, although the class also contains more advanced and specialized options.Soul Magic
Necromantic Soul Magic involves a direct interaction with an individual's soul, either living or deceased. Soul Shatter remains the most feared example, as it destroys the soul and therefore the eternal existence of its target, but this classification is also required to assign Afterlife Intelligences or guide souls into their reconstruction clone. This category of Necromany is also responsible for Soulbinding and Soul Oaths, with the effects spanning multiple planes.Plane Phasing
Necomancy not only allows for an interaction with the higher planes of Afterlife, but also the adjustment of the spiritual resonance of items, individuals, and even the caster themself. Hyperjump is the most notable and highest cost example of this ability, but not the only use. This also permits pulling the dead to the mortal plane or phasing through items.Social Impact
Necromancy has completely revolutionized technology in Vazdimet, for those who willingly embrace it. The birth of Afterlife Intelligences requires deceased souls be bound within equipment and especially spacecraft systems, while reconstruction clones now mean death is no longer the end of life on the mortal planes, provided the deceased wishes to return.
Beliefs about the proper use of Necromancy serve to highlight fractures dividing the people of Vazdimet into multiple factions.
I love the excerpt you've chosen. Necromancy is a wholesome magic! <3
It is! And thank you. I wrote this ages ago for this article and then never wrote the article. So excited to finally let it see the light of day.
Necromancy is a Wholesome Science.