You follow the Sargent and his young friend #40 in Wanted Hero | World Anvil

You follow the Sargent and his young friend #40

You get a profile glimpse of the Sargent as he passes. Old, smoking a pipe, hunch—the young man is skinny and blonde, both wearing the red and blue tabards of Andilain. They stop at the bar, where the old man flirts a bit with an older barmaid.   “I have no intention of joining a bunch of cutthroats!” you exclaim.   Dorbane slams his fist down on the table with such force, the mugs jump. “And I’ll not allow a fellow dwarf to fall at the hands of traitors!”   Valda yawns, “At least Andilain isn’t boring.”   You wait for the two men to leave and slip out after them. Not knowing the town, you have to keep right on their heels as they weave in and out of the tents and temporary shelters erected by merchants.   “Do you see them?” you ask Valda.   She shakes her head, then kicks a rock. “We lost them! Blast!!”   Dorbane points ahead, “No, I think that’s them…right there—come on!”   The three of you sprint and round an armor merchant and into a blacksmiths building. The wide open doors are extended outward—giving the illusion of walls. The building is deep, the loud ring of the hammer on steel echoes in your ears. The blacksmith glances up at you between blows, but doesn’t say a word.   You see the doors are open on the other end of the building and motion Valda and Dorbane to follow.   “Well, well, well, what do we have here?” says the Sargent, stepping into the opening. “Looks like a dwarf and two foreign-lovers to me.” He looks to his side and large men in solid red tunics step inside the opening. “What do you think, gentlemen?”   “Aye,” says a black haired brute, standing nearly seven feet in height. He taps a heavy mace in the palm of his hand, “Foreign-lovers they are.”   “Shame,” says the red headed human with a broken nose, “I hate messing up the faces of pretty girls.” He glares at Valda and licks his lips.   The doors suddenly close behind you and you hear the sound of a heavy plank being lowered into place. The blacksmith continues to strike the hot metal on his anvil.   You’re trapped.     If you try to yell for help, go to page #41   If you stand and fight. go to page #45

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