The Grail Knights
Squire... Fetch My Sword...
The Mists of Avalon
The island of Avalon is a topic of much debate among those who attempt to study The Grail Knights. It's a topic of conversation that any of these knights are happy to have, although there's not much information they can give. Avalon could be a physical place, likely the place where the christening of a new Grail Knight occurs, or it could merely be a metaphor for the afterlife the Grail Knights wish to have on completing their forgotten promise. This theory comes from the fact that upon the death of every Grail Knight, their final words will be ramblings on returning to The Isle of Apples. Avalon is described as a paradise, and is considered a legitimate place by squires. They take it upon themselves to return the sword their mentor used to this island. This leads some to believe that this is the promise all Grail Knights end up making, facilitating an endless cycle.
The Nameless SwordGrail Knights die all the time, often at the hands of each other. Their services are used by organizations of The Web who need something a little more difficult to kill to handle a problem. The Suits of Four Seasons handles these negotiations and it's customary for two Grail Knights to meet each other and have opposing goals. The importance of the sword in these clashes cannot be overstated. The nameless sword, often considered a source of their power, is the only weapon allowed to be used during these engagements. The knights have a rigid code of conduct when facing each other on the battlefield, and interference can be considered dishonorable and even met with hostility. A curious fact about the sword is it shatters when the knight it was built for dies. The pieces are gathered by the squire, who makes it a personal mission to deliver these pieces to Avalon. This quest is taken on instinct and the squires do not always know why they are doing it.
Grail Knights and The Web
The Grail Knights are considered benign, and chivalrous mercenaries. Few will actively engage one in battle unless they are a Grail Knight as well. Some conflicts can be completely shut down simply by having a Grail Knight present. This need not mean it happens often. Grail Knights are costly, a form of prevention on the part of the Four Seasons. While the Knights gain a substantial percentage of this, Four Seasons will actively raise the price out of proportion to prevent The Grail knights from exploitation on the part of other organizations, as well as preventing the Knights from becoming a powerhouse themselves. The knights are decisively neutral unless they're chivalric values, or a contract requires them to pick a side. Those who come across them find them delightfully entertaining, despite the fact their Immortal Decay makes them prone to emotional outbursts.
Casey and Sir Boris
Casey McCullough is the latest Squire to be accepted by a Grail Knight. As a scholar of The Alexandrian University, she wanted to become a page for personal reasons regarding research. Within the year she was elevated to a squire. Her mentor, Sir Boris, believes her to be the most promising of the three Squires he has. The reports Casey sends back to The University become more infrequent by the year, but provide a treasure trove of insight for The University on how the Grail Knights operate. She believes the knights require squires and pages to adapt to a modern and ever-changing world. Casey also proposed a unique theory regarding the connection to Arthurian legend. Casey believes the oldest Grail Knights may well be the legends of old, though some may only suffer from the delusion that they are. She believes the Grail Knights should be divided into two distinct categories: true Grail Knights and Pretenders, whose only purpose is to ensure the longevity of the true Grail Knights. It should be said Boris actively chuckled when she proposed this theory to him, indicating he knows it is wrong, or at least not entirely correct.
Fun Fact: Immortal Decay
Something commonly observed among The Grail Knights is a rapid onset of immortal decay. Immortal decay is a condition that occurs as immortals age beyond the mental capacity their brains were designed for, causing amnesia and insufficient mental clarity. Usually this occurs around 500 years of age, but can happen as soon as 120 years. The newest members of The Grail Knights exhibit this within weeks of becoming a knight. Regardless of their age or mental faculty, new Grail Knights gain this condition to alarmingly severe degrees. The reasoning behind it is unknown, but many theories exist. Many consider this condition the result of whatever process it takes to be dubbed a Grail Knight. This process is always forgotten, or kept a secret by The Grail Knights, themselves. Others claim it must do with the swords they carry. The true answer may never fully be revered.