Dying World Player Handout in The Magitech Chronicles | World Anvil

Dying World Player Handout

Dying World is one of two intro sagas for the Magitech Chronicles. Your world, the planet Kemet, has just passed the Roche Limit, and has begun to break apart. Mountains are being torn loose by titanic gravitational forces. Entire continents are gone. In a few more weeks the rest of the world will disintegrate, and anyone still here will die.   Kemet is home to four billion. Was home. Two billion refugees remain, and you are one of them.   The rich, and the powerful have already fled. Every transport is gone. Every spaceport is besieged, in the vain hope that a craft will land and save a few people.   Where there is misery there are also those who seek to profit from it. Kemet's most powerful mercenary family, House Bortel, still controls the thriving Mohave Spaceport on what remains of the northern continent. They can evacuate up to ten thousand refugees, but there is a price of course.   Those who wish to be saved must fight.   In two days House Bortel will evacuate any armed survivors still standing in the landing zone. It's first come first serve, so the most powerful will stake out a position closer to the LZ, while the timid will hover at the fringes. Most of those timid will be left behind.   Over three hundred thousand armed combatants are expected to participate for the ten thousand spots. Two-hundred and ninety thousand will die in the space of twenty-four hours.   All survivors will be required to accept the Bond of Jhordil, which means indentured servitude for up to a year. During that year characters will be deployed as mercenaries in whatever wars House Bortel fights. But at least you will be alive.   You and your companions have just met in the last few days. Through chance or circumstance you've survived the chaos, and while you don't know each other well you are each other's only hope for survival. You need to make it to the landing zone.   The LZ was purposely chosen on one of the most stable planetary fragments. Most of the surrounding terrain is dense rock and minerals, which will be the last to be torn apart.   Unfortunately, there are only a few defensible locations and most will be hotly contested. The rest of the terrain is largely open, with occasional light cover. If you're lucky you might be able to hide behind a boulder, or burned out transport.   Good luck.   Below you'll find a list of pre-generated characters, but time allowing you are encouraged to make your own. The scenario typically takes about 3 hours to play through, and focuses largely on combat and survival against overwhelming odds.

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