Fenris- Human Larcenist
Code Name Fenris
Archetype: Scoundrel
Path: Larcenist
Race: Human
Fenris is a man who gets things done. He prefers not to be the leader, but to serve as a leader's right hand, though he'll step up and take charge in a pinch.
Fenris isn't much of a mage, by his own admission, but he's a skilled killer, and has dealt for many that underestimated him. Fenris prefers to act as a scout in combat situations, but will aid his companions if they're in trouble.
Attributes
Agility: 5
Fortitude: 3
Strength: 2
Reason: 2
Intuition: 2
Will: 2
Appearance: 2
Charisma: 3
Hit Points: 27
Initiative: 8
Spell Pool: 9
Defenses
Brace 2 Dodge 2 Skepticism 2 Armor 2 Resistances 3 AirMasteries
RangedAbilities
Aura of Disruption Larcenists have a latent aura that makes it difficult to record their likeness. Cameras mysteriously short out. Scry spells target the wrong area, a few meters behind the character. Something will always happen to ensure their image is not recorded. Disarm Device A larcenist channels their latent magical energies to open locks, disarm traps, or other devices. The larcenist gains 2 success whenever they attempt one of these activities. Skills Ranged 3 Stealth 3 Negotiation 3 Larceny 3 Athletics 2 Catalizations Air Magic Perks & Flaws NoneSpell Tome
Lightning Bolt Infuse AgilityEquipment
Inuran Mark V Spellrifle Damage: 1 + Spell Accuracy: 2 Defense: Skepticism Inuran Mark XI Scout Spellarmor Armor: 5 Resistance: 3 Effects: +3 Strength, Atmospherically contained for up to eight hours, immunity to gas attacks, 5 potion loaders Speed: 120 kph Cost: 51,000 Credits
Children
Comments