Fenris- Human Larcenist Character in The Magitech Chronicles | World Anvil

Fenris- Human Larcenist

Code Name Fenris   Archetype: Scoundrel   Path: Larcenist   Race: Human   Fenris is a man who gets things done. He prefers not to be the leader, but to serve as a leader's right hand, though he'll step up and take charge in a pinch.   Fenris isn't much of a mage, by his own admission, but he's a skilled killer, and has dealt for many that underestimated him. Fenris prefers to act as a scout in combat situations, but will aid his companions if they're in trouble.     Attributes   Agility: 5   Fortitude: 3   Strength: 2     Reason: 2   Intuition: 2   Will: 2     Appearance: 2   Charisma: 3     Hit Points: 27   Initiative: 8   Spell Pool: 9    

Defenses

  Brace 2   Dodge 2   Skepticism 2     Armor 2   Resistances 3 Air    

Masteries

  Ranged    

Abilities

  Aura of Disruption   Larcenists have a latent aura that makes it difficult to record their likeness. Cameras mysteriously short out. Scry spells target the wrong area, a few meters behind the character. Something will always happen to ensure their image is not recorded.     Disarm Device   A larcenist channels their latent magical energies to open locks, disarm traps, or other devices. The larcenist gains 2 success whenever they attempt one of these activities.     Skills   Ranged 3   Stealth 3   Negotiation 3   Larceny 3   Athletics 2     Catalizations   Air Magic     Perks & Flaws   None      

Spell Tome

  Lightning Bolt   Infuse Agility      

Equipment

    Inuran Mark V Spellrifle   Damage: 1 + Spell   Accuracy: 2   Defense: Skepticism     Inuran Mark XI Scout Spellarmor   Armor: 5   Resistance: 3   Effects: +3 Strength, Atmospherically contained for up to eight hours, immunity to gas attacks, 5 potion loaders   Speed: 120 kph   Cost: 51,000 Credits
Children

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