Rasfir Character in Numidius | World Anvil

Rasfir

The Dread Of The Free Who Shines In Azure Under Sun And Above The Sands.

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Shezerin Rasfir Bluewing

Rasfir is an ancient blue dragon. He is considered as the shezerin of the Western Wastes and can often be seen flying above his teritory. Rasfir is known to be one of, if not the most tolerable towards mortals, as far as aiding himself with some of them. His lair, Dragonrock is in the center of Jass Makai, the desert's slave trade hub.
Current Date: 2nd of Latsum, 1572
Species
Ethnicity
Currently Held Titles
Year of Birth
4350 BC 5922 Years old
Children
Gender
Male
Aligned Organization
Ruled Locations


Cover image: by WoTC (Edited)
Character Portrait image: by Forrest Imel (Edited)

Blue Dragon, Ancient

Gargantuan dragon, lawful evil
Armor Class 22 (natural armor)
Hit Points 481 26d20+208
Speed 40ft Fly: 80ft Burrow: 40ft

STR
29 +9
DEX
10 0
CON
27 +8
INT
18 +4
WIS
17 +3
CHA
21 +5

Saving Throws Dex +7, Con +15, Wis +10, Cha +12
Skills Perception +17, Stealth +7
Damage Immunities lightning
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 23 (50,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 2d10+9 piercing damage plus 11 2d10 lightning damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 2d6+9 slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 2d8+9 bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 16d10 lightning damage on a failed save, or half as much damage on a successful one.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 2d6+9 bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.


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