The Sugarplum Suite
Snow this is Festive...oh what have they done...
Setting note: This adventure is set in Luridity, which features several non-human species. References can be replaced with the setting of your choice as needed.
The Premise:
The characters all work for the same security firm. They are off-duty and enjoying the Festival of the Winter Moons, an event named a Must-See in the Luridity Tourism Authority guidebook for the 50th year running. This year's Festival Market is rather homespun and lacking its usual extravagance. Traditionally funds are provided by the Elite, but there are rumors that the Elite did not provide it this year in order to fund their own, massive, private banquet. During the Festival the characters receive an offer for overtime from their security firm. After receiving the summons, characters discover that the general citizenry's mood shift is not going the direction the Elite had expected for the holiday, so the Elite are hiring the characters as security for their event, a banquet where "everyone Important" will be in attendance...Character Creation
Players can select a character from the list available under Character Selection. They should also choose one Skill from under Character Skill. (Click the buttons to open each list.)Character Selection
AnuraKynd Urban Defense Specialist
AnuraKynd De-Escalation Specialist
WolfKynd Merc
Birbiankin Hacker
UrsaKynd Merc
Serpentian Hacker
CatKynd Negotiator
Character Skill
You're a highly mobile parkour expert and know how to use the space to your advantage.
+1 Defense, +1 Attack TALKIE TALKIE:
You know the secret to gaining the upperhand: chatter constantly until the enemy either explodes or listens just to shut you up.
Gain an extra attempt at a peaceful resolution before a battle begins. +2 Defense HACKING SHIT:
You know the Net like the back of your hand--nevermind that you haven't noticed that scratch there before.
Gain a bonus attempt to manipulate networked devices. +1 Attack with electric weapons. CYBERNETIC IMPLANT:
Cybernetic characters will receive special skills during the scenario.
Note
MOVE
Each player has a default Move available of 5. Before the scenario begins, players may choose to remove up to 2 points of Move to reallocate to Health, Attack, or Defense for their selected character. (So the lowest Move a character should have is 3, BEFORE the character stat bonus is added/subtracted.) Obstacles on the map, such as trees, chairs, tables, and decor must be moved around and cannot be between attack targets. (See Urban Ninja Skill for an exception.)RANGE
Range is determined by a player's Weapon, Armor, and Skill. (Weapons and Armor are obtained during the scenario and their stats are added to players base stats.)ADDITIONAL SKILL BONUSES
The player's elected Skill also gains the following benefit: PARKOUR:Obstacles are nothing to you.
+1 Move and can ignore map obstacles. TALKIE TALKIE:
Because of your incessant yammering, enemies are keeping their distance.
They require 1 more Range to hit you. HACKING SHIT:
You tinker with your weapon to make it cooler.
+1 Range to any weapon. CYBERNETIC IMPLANT
(Cybernetic characters will receive Skills during the scenario.)
GM Tip: If The Sugarplum Suite is used for a side quest in a current campaign you can allow your players to use their characters, and either adapt system-applicable stats or utilize the mechanics in this adventure.
PLAYERS STOP HERE!
ONLY GMs PAST THIS POINT
SERIOUSLY, NO PEEKING
A TableTop Luridity Adventure
BATTLE MECHANICS:
Unless other scenario-specific effects are active, the following rules apply.Initiative: Players (and GM, for enemies) roll a D20. Highest roll goes first, in descending order. (If ties occur, players go before enemies, and subsequent players to roll a number go after other players with the same number.) Initiative is the same during the scenario unless otherwise noted.
Round: Players and enemies each get one turn per round. Once all turns are complete, a new round begins.
At the Start of Each Turn: A D4 is rolled. The active player or enemy may add the total to either their Attack or Defense for the remainder of the round.
Equipment: Weapons, Armor, and Cybernetic stats are added to character base stats. Additional effects may be present as stated on the item.
Attack vs. Defense:
- Higher Defense blocks attack.
- Higher Attack decreases opponent health by the difference.
- Opponent at 0 is killed.
- Player at 0 is knocked out.
*With Move/Range mechanics:
- Range and Move are counted in a straight line or directly diagonal.
- Players and enemies may move once per turn.
- To attack, an enemy or player must be within Range.
- Both attacker and target must not behind an Obstacle on the Map.
Well thought out! I love the Nutcracker references (though I must admit, it wasn't until I first read the word "nutcracker," that I put two and two together. :P)
Thank you so much! It was fun to figure out how to get little bits of the more traditional tale incorporated into a cyberpunk scenario. Tried to get just enough reference to make it worth it to folks who would recognize it but not enough to take over. But if I ever upgrade this to a choose-your-own piece, then Clara will definitely make an appearance lol :D
You are doing a great job! Keep creating; I believe in you!
Luridity: Where love is love and life is lived. Contains NSFW content.
Now with serialized fiction on Ream!!