The Sugarplum Suite
Snow this is Festive...oh what have they done...
The Sugarplum Suite is a cyberpunk adventure module for sci-fi TTRPG players, intended for a single session.
Setting note: This adventure is set in Luridity, which features several non-human species. References can be replaced with the setting of your choice as needed.
Setting note: This adventure is set in Luridity, which features several non-human species. References can be replaced with the setting of your choice as needed.
The Premise:
The characters all work for the same security firm. They are off-duty and enjoying the Festival of the Winter Moons, an event named a Must-See in the Luridity Tourism Authority guidebook for the 50th year running. This year's Festival Market is rather homespun and lacking its usual extravagance. Traditionally funds are provided by the Elite, but there are rumors that the Elite did not provide it this year in order to fund their own, massive, private banquet. During the Festival the characters receive an offer for overtime from their security firm. After receiving the summons, characters discover that the general citizenry's mood shift is not going the direction the Elite had expected for the holiday, so the Elite are hiring the characters as security for their event, a banquet where "everyone Important" will be in attendance...Character Creation
Players can select a character from the list available under Character Selection. They should also choose one Skill from under Character Skill. (Click the buttons to open each list.)Character Selection
AnuraKynd Urban Defense Specialist
AnuraKynd De-Escalation Specialist
WolfKynd Merc
Birbiankin Hacker
UrsaKynd Merc
Serpentian Hacker
CatKynd Negotiator
*GM will determine if Move will be applicable to this game. If It is not, apply your Move bonus or penalty to one of the 3 main stats (Health, Attack, Defense). All characters have 22 points of stats.
Character Skill
Stats for this scenario include Health, Attack, and Defense. Premade characters and enemies have these stats provided. Players may choose 1 of the following skills prior to the start of the scenario:
URBAN NINJA:
You're a highly mobile parkour expert and know how to use the space to your advantage.
+1 Defense, +1 Attack TALKIE TALKIE:
You know the secret to gaining the upperhand: chatter constantly until the enemy either explodes or listens just to shut you up.
Gain an extra attempt at a peaceful resolution before a battle begins. +2 Defense HACKING SHIT:
You know the Net like the back of your hand--nevermind that you haven't noticed that scratch there before.
Gain a bonus attempt to manipulate networked devices. +1 Attack with electric weapons. CYBERNETIC IMPLANT:
Cybernetic characters will receive special skills during the scenario.
Obstacles are nothing to you.
+1 Move and can ignore map obstacles. TALKIE TALKIE:
Because of your incessant yammering, enemies are keeping their distance.
They require 1 more Range to hit you. HACKING SHIT:
You tinker with your weapon to make it cooler.
+1 Range to any weapon. CYBERNETIC IMPLANT
(Cybernetic characters will receive Skills during the scenario.)
You're a highly mobile parkour expert and know how to use the space to your advantage.
+1 Defense, +1 Attack TALKIE TALKIE:
You know the secret to gaining the upperhand: chatter constantly until the enemy either explodes or listens just to shut you up.
Gain an extra attempt at a peaceful resolution before a battle begins. +2 Defense HACKING SHIT:
You know the Net like the back of your hand--nevermind that you haven't noticed that scratch there before.
Gain a bonus attempt to manipulate networked devices. +1 Attack with electric weapons. CYBERNETIC IMPLANT:
Cybernetic characters will receive special skills during the scenario.
Note
If your GM chooses to use the battle mechanics and maps in this one-shot, the effects for Move, Range, and Additional Skill Bonuses will also apply.
MOVE
Each player has a default Move available of 5. Before the scenario begins, players may choose to remove up to 2 points of Move to reallocate to Health, Attack, or Defense for their selected character. (So the lowest Move a character should have is 3, BEFORE the character stat bonus is added/subtracted.) Obstacles on the map, such as trees, chairs, tables, and decor must be moved around and cannot be between attack targets. (See Urban Ninja Skill for an exception.)RANGE
Range is determined by a player's Weapon, Armor, and Skill. (Weapons and Armor are obtained during the scenario and their stats are added to players base stats.)ADDITIONAL SKILL BONUSES
The player's elected Skill also gains the following benefit: PARKOUR:Obstacles are nothing to you.
+1 Move and can ignore map obstacles. TALKIE TALKIE:
Because of your incessant yammering, enemies are keeping their distance.
They require 1 more Range to hit you. HACKING SHIT:
You tinker with your weapon to make it cooler.
+1 Range to any weapon. CYBERNETIC IMPLANT
(Cybernetic characters will receive Skills during the scenario.)
GM Tip: If The Sugarplum Suite is used for a side quest in a current campaign you can allow your players to use their characters, and either adapt system-applicable stats or utilize the mechanics in this adventure.
PLAYERS STOP HERE!
ONLY GMs PAST THIS POINT
SERIOUSLY, NO PEEKING
A TableTop Luridity Adventure
BATTLE MECHANICS:
Unless other scenario-specific effects are active, the following rules apply.Initiative: Players (and GM, for enemies) roll a D20. Highest roll goes first, in descending order. (If ties occur, players go before enemies, and subsequent players to roll a number go after other players with the same number.) Initiative is the same during the scenario unless otherwise noted.
Round: Players and enemies each get one turn per round. Once all turns are complete, a new round begins.
At the Start of Each Turn: A D4 is rolled. The active player or enemy may add the total to either their Attack or Defense for the remainder of the round.
Equipment: Weapons, Armor, and Cybernetic stats are added to character base stats. Additional effects may be present as stated on the item.
Attack vs. Defense:
- Higher Defense blocks attack.
- Higher Attack decreases opponent health by the difference.
- Opponent at 0 is killed.
- Player at 0 is knocked out.
*With Move/Range mechanics:
- Range and Move are counted in a straight line or directly diagonal.
- Players and enemies may move once per turn.
- To attack, an enemy or player must be within Range.
- Both attacker and target must not behind an Obstacle on the Map.
Comments
Author's Notes
This was a lot of work but I loved every bit of it :D I hope you enjoy, and get some inspiration for your next TableTop adventure! And if you bring The Sugarplum Suite to your table, let me know how it goes! I'd love to hear about your experience, and I want to be able to THANK YOU FOR PLAYING! Oh, aaaaalso....let me know if you'd like to play this as a CYOE (Choose Your Own Ending)...I have some gifs that I would love to add in :D (IF YOU WANT IT, THEN IT WILL BE COMING SOON) AUTHOR'S NOTE: I created all character images for this one-shot using Midjourney and Canva.
AUTHOR'S NOTE 2: All maps are created with Dungeon Fog, using elements from Dungeon Fog, Caora and licensed items from Justin Andrew Mason.