Buildings in Fantasy & Feudalism | World Anvil

Buildings

Industrial

  • Alchemist
  • Anima Well
  • Apiary
  • Arcane Forge
  • Arcane Workshop
  • Armorsmithy
  • Aviary
  • Bakery
  • Blacksmithy
  • Butcher
  • Cobbler
  • Carpenter
  • Charcoal Maker
  • Dyer
  • Farm
  • Field/Vineyard
  • Foundry/Forge
  • Gemcutters
  • Insect Farm
  • Jeweller
  • Logging Camp
  • Lodge
  • Lumber Mill
  • Luthier
  • Meat Packing Plant
  • Mine
  • Orchard
  • Perfumery
  • Pit
  • Potter
  • Quarry
  • Refinery
  • Spinner
  • Stable
  • Tannery
  • Tailor
  • Water/Wind Mill
  • Weaponsmithy
  • Weaver
  • Workshop, Engineering
  •  

    Military Infrastructure

  • Armory (Bronze Working)
  • Barracks (Masonry)
  • Castle, Stone (Fortification)
  • Fort, Wooden (Wood Turning)
  • Fortified Port (Fortification)
  • Fortress (Fortification)
  • Guardpost (Masonry)
  • Keep (Masonry)
  • Military Academy (Military Tactics)
  • Military Shipyard (Sailing)
  • Motte and Bailey Castle (Construction)
  • Siege Engineer (Military Engineering)
  • Stables (Horseback Riding)
  • Tower, Stone (Masonry)
  • Tower, Wooden (Wood Turning)
  • Wall Section, Fortified/Tall (Fortification)
  • Wall Section, Palisade (Wood Turning)
  • Wall Section, Stone (Masonry)
  • Water Infrastructure

  • Aqueduct, Section (Engineering)
  • Aqueduct, Section, tall (Engineering)
  • Aqueduct, Section, underground (Underground Engineering)
  • Canal Section (Mining)
  • Cistern (Underground Engineering)
  • Dam Section (Engineering)
  • Irrigation Canal Section (Irrigation)
  • Lighthouse (Navigation)
  • Lock, Water (Engineering)
  • Reservoir Section (Engineering)
  • Tunnel Canal (Mining)
  • Economic Infrastructure

  • Bank
  • Bridge, Stone
  • Bridge, Wooden
  • Customs House
  • Forester
  • Granary
  • Highway section
  • Horse Change Station
  • Lengthman cottage
  • Market
  • Path section
  • Road section
  • Roads
  • Ship Port
  • Shipyard
  • Signaling Station
  • Storehouse
  • Toll
  • Trade Depot
  • Tunnel Section
  • Workcamp
  • Health Infrastructure

  • Bath (Irrigation)
  • Dentist / Barber (Herbalism)
  • Hospital (Medicine)
  • Sewer Section (Urban Sanitation)
  • Well
  • Religious Infrastructure

  • Cathedral (Flying Buttresses)
  • Complex (Advanced Engineering)
  • Seminary (Education)
  • Shrine
  • Temple (Masonry)
  • Culture Infrastructure

  • Amphitheatre (Construction)
  • Arena (Masonry)
  • Forum (Construction)
  • Graveyard (Rural Planning)
  • Gym (Construction)
  • Monument (Masonry)
  • Park (Rural Planning)
  • Plaza (Irrigation)
  • Statue (Masonry)
  • Theatre (Construction)
  • Education Infrastructure

  • Academy / University (Education)
  • Library (Writing)
  • Odeon (Music)
  • School (Writing)
  •  

    Table of Contents

    Prologue
    Welcome to your Kingdom
    Read the Changelog

    Articles under Buildings


    Comments

    Please Login in order to comment!
    Nov 14, 2023 15:47

    What a fantastic list!


    Graylion - Nexus   Roleplaying
    not Ruleplaying
    not Rollplaying
    Nov 14, 2023 17:55 by Dimitris Havlidis

    Thank you so much bud - it means a lot!

    World Anvil Founder & Chief Grease Monkey
    Twitter | World Anvil Changelog
    “No act of kindness, no matter how small, is ever wasted.” - Aesop

    Nov 17, 2023 22:29

    I see bath under medical, how about a bathhouse.


    Graylion - Nexus   Roleplaying
    not Ruleplaying
    not Rollplaying
    Nov 18, 2023 05:20 by Dimitris Havlidis

    I think that is what I meant - in Roman times they were called "Baths" not Bathhouses and in the east Hamam

    World Anvil Founder & Chief Grease Monkey
    Twitter | World Anvil Changelog
    “No act of kindness, no matter how small, is ever wasted.” - Aesop

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