Anuinzheulmin's Sepulchre Building / Landmark in Ethnis | World Anvil

Anuinzheulmin's Sepulchre

Anuinzheulmin's Sepulchre, located in Anuinzheulmin's Necropolis.

From the front, the statue is a cross-legged figure with two arms raised and another pair holding and framing Anuinchelmin's Grimoire—a 3-meter tall tome with Anuinzheulmin's skeleton bound splayed to its ornate cover. A detached, three-faced skull hovers above the hollow urn of its neck, rotating slowly to expose a smiling head, a snarling one, and a sad one.

 

Each round, the Sepulchre will do one of the following moves. The longer the Sepulchre is awake, the more power is restored to it, and its attacks become more dangerous. For this fight, track a stat called Severity and raise it by 1 every other turn, starting on round two. Each time this happens, the room's humming gets louder.

To roll on the below table, roll [1d6] + Severity.

1
The Sepulchre moves within Melee range of the character with the highest MTP, and attacks them.
2
The Sepulchre uses telekinesis to push the nearest target [X]0 feet towards the nearest trap.
3
4
5
6
7
8
9
10
11
12
Animate a dead character as a husk to

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Comments

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Aug 23, 2022 11:10 by sointex

Seems like rules for a game? I don't know how this was submittable for SC because there are not 300 words in the article. Probably because the system counts BCC text or something.

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