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Source Books

Storypath System by Onyxpath
The Storypath system is Onyx Path’s rules set designed specifically to allow the sort of rules scaling necessary to seamlessly play the child of a god (Scion), a heroic psion (Trinity Continuum: AEON), a nova superhuman (Trinity Contiuum: Aberrant), a B-movie character of the 1950's & 60' (They Came from Beneath the Sea) or human strain survivors of a broken world (Dystopia Rising: Evolution).  
  Scion
You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call of your blood.    
  Trinity Continuum
The world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in.     Trinity Continuum: AEON (Psion)
During the last decades of the 21st century, humanity rebuilt after being nearly destroyed during an era of quantum-powered gods and monsters called Aberrants. In the first years of the 22nd century, the monsters returned, but humanity was now defended by powerful and heroic psions. Since that time, these psions and the organizations they work for have taken humanity to the stars, made contact with alien allies, and helped create powerful new technologies. However, Aberrants, hostile aliens and greedy, power-mad humans all remain threats that both psions and other daring humans must face.     Trinity Continuum: Aberrant
In the early years of the 21st century, the Galatea space station unexpectedly exploded. People across the globe began manifesting the ability to control quantum forces. Scientists hail them as Homo sapiens novus, a new evolution of humanity. The media dubs them novas, the superheroes for a new age. Of course, heroism isn’t for everyone. What would you do with the power of a god?     Trinity Continuum Adventure
After the explosion of Doctor Sir Calvin Hammersmith’s “telluric engine” early in the 20th century, people the world over begin to demonstrate extraordinary capabilities. Stalwart individuals with the strength to pull a safe from a wall, or the quickness of hand to pluck a bullet from the air. Mesmerists with the ability to cloud mens’ minds or see visions of distant places. Valiant daredevils with unparalleled skill or luck. Collectively called the Inspired, the newly-formed Æon Society for Gentlemen is on a mission to guide the Inspired, catalog telluric phenomena, and shepherd humanity to a better place.  
  • Not Yet Released
 
  They Came from Beneath the Sea
THEY CAME FROM BENEATH THE SEA! is a new tabletop roleplaying game encompassing the wonder, horror, thrills, and hilarity of 1950s science fiction. This game evokes all that is great in the B-movies of decades ago, and provides a dynamic, fun experience at the table.        
  They Came from Beyond the Grave
They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises fun and thrills of the horror movie genre!      
  Dystopia Rising
No one knows how long it’s been since the world was blasted with nuclear radiation and became infected with the undead. Major cities were all but destroyed; transit is reduced to animals, wagons, and the occasional iron horse. The survivors of the Fall were the first strain of deviation from the human condition and were able to make it through the rapidly spreading epidemic.
  Humanity has just started to rebuild, but large sections of the world are still irradiated or completely overrun by the undead. Small communities come together in a world where concepts such as “democracy,” “freedom,” and “government” are newly reborn. Finding a community of decent size in this world is rare; finding one that has any concept of equality or morality is rarer still.
  Oh, and people have the unnerving ability to come back from the dead, regrown from the very virus that destroyed the world. This is dystopia. The world is broken. It is up to you to pick up the pieces and make a new world from the remains of the old.
     
 
  Chronicles of Darkness by White Wolf/Paradox
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies — “There are no such things as monsters” — or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.      
  Vampire the Requiem
What would you do if today was the last day of your life? It’s the kind of question you never answer honestly until it’s too late. Until the last day of your life was yesterday, until you wake up in a stranger’s bedroom with a hunger like fire. One of the graced, the cursed, the beautiful, the damned. One of us. You belong to the night, now, to the streetlights and the concrete and the howl of sirens. To the glitter and the gore. To a world of want and need and kill. Welcome to the first night of your life. What are you going to do?       DARK ERAS     CLAN BOOKS             COVENANT BOOKS               OTHER        
  Werewolf: the Forsaken
The werewolves of Werewolf: The Forsaken are consummate hunters, shapeshifters who wear the forms of man and wolf while stalking their prey, before taking nightmarish forms to move in for the kill. Creatures of duality, packs of werewolves hunt their chosen prey to maintain the boundary between Flesh and Spirit. Shunned by spirits and other werewolves, they try to live up to the legend of the god of the hunt, the original Wolf. It is not an easy life. Pitted against humans and spirits, monstrous hybrids and other werewolves, they must also face the threat of the idigam — terrifying spirits of change locked away by Wolf and Moon but now loosed upon the world once more.    
  Mage the Awakening
The world of Mage: The Awakening is a Fallen Lie of hopeless oppression, a prison for human beings cursed to remain ignorant of the myriad occult forces influencing them. Mages are those few individuals who have Awakened to the truth, seeing the Supernal World hidden behind the Lie. Driven by a need to understand the Fallen World’s secrets, empowered with magic by their insight, they face many dangers in their addiction to mystery, but none more than their own human pride.    
  Changeling the Lost
Changeling: The Lost is a game about those people in awful situations, who have mustered the strength to move on. It’s about learning to survive in a new world, one that looks like the one you grew up in, but one you’ll never see the same way because of what you’ve been through. It’s about struggling to find a balance between facing the world, and looking back and healing. It’s about knowing that you could become a victim at any time, and trying to walk the line between security and paranoia. It’s about staying safe while not consuming your life by dwelling on the past. It’s about dealing. It’s about growing. It’s about healing.    
  Hunter the Vigil
The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows.    
 
  World of Darkness by White Wolf/Paradox
The World of Darkness is much like our world, but it is darker, more devious and more conspiratorial — an aesthetic we call “Gothic-Punk”. The dichotomy between the rich and the poor, the influential and the weak, and the powerful and the powerless is much more pronounced than in the real world. Decadence, cynicism, and corruption are common. Humans are unwitting victims or pawns of vast secret organizations of supernatural creatures. Vampires, werewolves, and mages (among others) struggle with internal factionalism and against other species in secret wars of intrigue for control.    
 
  Exalted Third Edition by White Wolf/Paradox
Exalted is the tale of a forgotten mythic age, a time when spirits walked openly among men, the world was flat and floated atop a sea of chaos, and the restless dead roamed on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of the Realm. These are the Exalted, and their one-time rulers, the mighty Solar Exalted, have recently returned to reclaim the world from those that betrayed them. The Solars can slay gods with immortal blades, balance on a drifting feather, master all-powerful sorcery, walk unburnt across endless deserts, and outwit the demon princes of Hell.    
 
  Pathfinder 1st Edition by Paizo
 
  • Ultimate Equipment
    Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.
      (Paizo)   (Amazon)

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Oct 24, 2019 07:32

Addes
Trouble on the Steel Pier: A Dystopia Rising Evolution Jumpstart available to Buy from DriveThruRPG


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