Attack & Defense
Vampire The Masquerade - V5
Combat Attacks
Close Combat
Brawl
Strength + Brawl
Knife
Dexterity + Melee for one-handed melee weapons
Strength + Melee for two-handed melee weapons
Defender vs Close Combat
as above, or uses Dexterity + Athletics for dodging.
Single Roll: Both roll once, and the combatant who receives the most successes does damage to the other.
Grapple
Strength + Brawl
Following Rounds: Opposed Strength + Brawl
Ranged Weapons
Firearms
Blazing shoot out: Composure + FirearmsSniper: Resolve + Firearms
“high midnight" showdown: Dexterity + Firearms
Beyonf Range: -2d
Superior Firepower: +1d
Thrown
Dexterity + Athetics
Strength + Athletics (HR: Hurl)
Defending vs Ranged
Dexterity + Athletics
Cover: +/- 2d
Stationary: Static 1
Ranged in Close Combat
Strength + Firearms vs Brawl or Melee + Athletics
Outside of Scuffle: -2d
Larger than pistol: -2d
Bow
Weapon Damage
Damage Value: 0 - 4
Armor
Armor Value: 2 - 4 - 6Each point of armor downgrades 1 Aggravated per damage roll to superficial
The superficial damage is halved by the armor
Vampires already consider this damage superficial
Dominate
Charisma + Dominate vs Wits + Resolve (vs resisting or unwilling)
Charisma + Dominate vs Intelligence + Resolve (vs resisting or unwilling)
Manipulation + Dominate vs Intelligence + Resolve (vs resisting or unwilling)
Presence
Manipulation + Presence vs Composure + Intelligence (vs resisting or unwilling)
Charisma + Presence vs Composure + Resolve (vs resisting or unwilling)
Charisma + Presence vs Composure + Wits (vs resisting or unwilling)
Initiative
Composure + Awareness Surprise
Dexterity + Stealth vs. Wits + Awareness
Chronicles of Darkness
Combat
Close Combat
Brawl
Strength + Brawl vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
Knife
Strength + Weaponry vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
Grapple
Strength + Brawl vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
Following Rounds: Opposed Strength + Brawl
???
Ranged Weapons
Firearms
Dexterity + Firearms vs Fast Defense2 + 3 = 5d - 0d = 5d = 84% or 2s
Thrown
Dexterity + Athetics vs Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
Strength + Athletics vs Defense (HR: Hurl)
2 + 3 = 5d - 3d = 2d = 51% or 1s
Defense
Lowest of Wits or Dexterity + Athletics
1 + 2 = 3d
Fast Defense = Celerity, etc
0
Weapon Damage
Damage Value: 0 - 4
Armor
General Armor Value: 0-4Ballistic Armor Value: 0-4
Other
Health Size + Stamina + Resilience
5 + 2 = 7 (average mortal)
Speed
Size 5 + Strength + Dexterity
5 + 2 + 2 = 9 x 3 = 27m
Range Band (HL) = ??
Initiative
Dexterity + Composure
Surprise
Dexterity + Stealth vs. Wits + Composure
Willpower
Resolve + Composure
Powers
Dominate Intelligence + Expression + Dominate vs. Resolve + BP
Intelligence + Subterfuge + Dominate - Resolve
Intelligence + Intimidate + Dominate - Resolve
Presence
Presence + Empathy + Majesty vs Resolve + BP
Manipulation + Empathy + Majesty vs Resolve + BP
Storypath - Modified
Combat Attacks
Close Combat
Hand-to-Hand
Strength + Close Combat vs Defense
Weapon
Dexterity + Close Combat vs Defense
(One Handed Weapons)
Strength + Close Combat vs Defense
(Two Handed Weapons)
Grapple
Strength + Close Combat vs Defense
Following Rounds: Opposed Strength + Brawl
Ranged Weapons
Firearms
Blazing shoot out: Composure + FirearmsSniper: Resolve + Firearms
“high midnight" showdown: Dexterity + Firearms
Beyond Range: 1c
Superior Firepower: +1e
Thrown
Dexterity + Athetics
Strength + Athletics (HR: Hurl)
Defense 1+
Block/Parry Dexterity + Close Combat
vs Close Combat or Thrown
Dodge Dexterity + Athletics
vs Ranged Weapons
Mental: Integrity + Resolve
Physical: Athletics + Stamina
Emotional: Empathy + Composure
Weapon Damage
Damage Value: 0 - 4
Armor
Armor Value: 2 - 4 - 6Each point of armor downgrades 1 Aggravated per damage roll to superficial
The superficial damage is halved by the armor
Vampires already consider this damage superficial
Other
InitiativeComposure + Awareness Surprise
Dexterity + Stealth vs. Wits + Awareness
Disciplines
Blood Dice + Discipline + 2 (Scale 1)Animalism
Blood Dice + Animalism + 2 (Scale 1)
Auspex
Blood Dice + Auspex + 2 (Scale 1)
Celerity
TBD Dominate
Blood Dice + Dominate + 2 (Scale 1) vs Mental Defense
Majesty
Blood Dice + Majesty + 2 (Scale 1) vs Emotional Defense
Nightmare
Blood Dice + Nightmare + 2 (Scale 1) vs Emotional Defense
Obfuscate
TBD Protean
TBD Resilience
TBD Vigor
TBD
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