Attack & Defense in Creation | World Anvil

You are not logged in!
Login Link

Just a reminder you are not following this thread.

Attack & Defense

Vampire The Masquerade - V5

 

Combat Attacks

 

Close Combat

 

Brawl


Strength + Brawl  

Knife


Dexterity + Melee for one-handed melee weapons
Strength + Melee for two-handed melee weapons
 

Defender vs Close Combat


as above, or uses Dexterity + Athletics for dodging.
Single Roll: Both roll once, and the combatant who receives the most successes does damage to the other.  

Grapple


Strength + Brawl
Following Rounds: Opposed Strength + Brawl
 

Ranged Weapons


 

Firearms

Blazing shoot out: Composure + Firearms
Sniper: Resolve + Firearms
“high midnight" showdown: Dexterity + Firearms
Beyonf Range: -2d
Superior Firepower: +1d
 

Thrown


Dexterity + Athetics
Strength + Athletics (HR: Hurl)
 

Defending vs Ranged


Dexterity + Athletics
Cover: +/- 2d
Stationary: Static 1
  Ranged in Close Combat
Strength + Firearms vs Brawl or Melee + Athletics
Outside of Scuffle: -2d
Larger than pistol: -2d
  Bow  

Weapon Damage


  Damage Value: 0 - 4
 

Armor

  Armor Value: 2 - 4 - 6
Each point of armor downgrades 1 Aggravated per damage roll to superficial
The superficial damage is halved by the armor
Vampires already consider this damage superficial
    Dominate
Charisma + Dominate vs Wits + Resolve (vs resisting or unwilling)
Charisma + Dominate vs Intelligence + Resolve (vs resisting or unwilling)
Manipulation + Dominate vs Intelligence + Resolve (vs resisting or unwilling)
  Presence
Manipulation + Presence vs Composure + Intelligence (vs resisting or unwilling)
Charisma + Presence vs Composure + Resolve (vs resisting or unwilling)
Charisma + Presence vs Composure + Wits (vs resisting or unwilling)
  Initiative
Composure + Awareness   Surprise
Dexterity + Stealth vs. Wits + Awareness        
 

Chronicles of Darkness

 

Combat

 

Close Combat

Brawl


Strength + Brawl vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
 

Knife


Strength + Weaponry vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
   

Grapple


Strength + Brawl vs Static Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
  Following Rounds: Opposed Strength + Brawl
???
 

Ranged Weapons


Firearms

Dexterity + Firearms vs Fast Defense
2 + 3 = 5d - 0d = 5d = 84% or 2s
 

Thrown


Dexterity + Athetics vs Defense
2 + 3 = 5d - 3d = 2d = 51% or 1s
  Strength + Athletics vs Defense (HR: Hurl)
2 + 3 = 5d - 3d = 2d = 51% or 1s
   

Defense


Lowest of Wits or Dexterity + Athletics
1 + 2 = 3d
  Fast Defense = Celerity, etc
0
 

Weapon Damage


Damage Value: 0 - 4
 

Armor

General Armor Value: 0-4
Ballistic Armor Value: 0-4
   

Other

  Health
Size + Stamina + Resilience
5 + 2 = 7 (average mortal)
  Speed
Size 5 + Strength + Dexterity
5 + 2 + 2 = 9 x 3 = 27m
Range Band (HL) = ??
  Initiative
Dexterity + Composure
  Surprise
Dexterity + Stealth vs. Wits + Composure
  Willpower
Resolve + Composure
   

Powers

  Dominate
Intelligence + Expression + Dominate vs. Resolve + BP
Intelligence + Subterfuge + Dominate - Resolve
Intelligence + Intimidate + Dominate - Resolve
    Presence
Presence + Empathy + Majesty vs Resolve + BP
Manipulation + Empathy + Majesty vs Resolve + BP
   
   
 

Storypath - Modified

 

Combat Attacks

 

Close Combat

 

Hand-to-Hand


Strength + Close Combat vs Defense
 

Weapon


Dexterity + Close Combat vs Defense
(One Handed Weapons)
  Strength + Close Combat vs Defense
(Two Handed Weapons)
 

Grapple


Strength + Close Combat vs Defense
  Following Rounds: Opposed Strength + Brawl
 

Ranged Weapons


 

Firearms

Blazing shoot out: Composure + Firearms
Sniper: Resolve + Firearms
“high midnight" showdown: Dexterity + Firearms
Beyond Range: 1c
Superior Firepower: +1e
 

Thrown


Dexterity + Athetics
Strength + Athletics (HR: Hurl)
 

Defense 1+


  Block/Parry Dexterity + Close Combat
vs Close Combat or Thrown
  Dodge Dexterity + Athletics
vs Ranged Weapons
  Mental: Integrity + Resolve
  Physical: Athletics + Stamina
  Emotional: Empathy + Composure
 

Weapon Damage


  Damage Value: 0 - 4
 

Armor

  Armor Value: 2 - 4 - 6
Each point of armor downgrades 1 Aggravated per damage roll to superficial
The superficial damage is halved by the armor
Vampires already consider this damage superficial
   

Other

  Initiative
Composure + Awareness   Surprise
Dexterity + Stealth vs. Wits + Awareness    

Disciplines

  Blood Dice + Discipline + 2 (Scale 1)
  Animalism
Blood Dice + Animalism + 2 (Scale 1)
  Auspex
Blood Dice + Auspex + 2 (Scale 1)
  Celerity
TBD   Dominate
Blood Dice + Dominate + 2 (Scale 1) vs Mental Defense
  Majesty
Blood Dice + Majesty + 2 (Scale 1) vs Emotional Defense
  Nightmare
Blood Dice + Nightmare + 2 (Scale 1) vs Emotional Defense
  Obfuscate
TBD   Protean
TBD   Resilience
TBD   Vigor
TBD      
 
 
 
Contents


Comments

Please Login in order to comment!
Powered by World Anvil