Bludgeoning |
Ramming⚙️ |
Safeguard⚙️ |
Tripping⚙️ |
Two-Hand⚙️
- Weapon Group(s): Mace ,Polearm , Unarmed
- Weapon Type: Melee, Martial
-
- Weapon Damage: 1d8
- Damage Type(s): Bludgeoning
- Base Critical Threshold: +10 or nat20
- Base Critical Damage Multi.: x3
-
- Cost: 20 gp
- Weight: 0.5 Bulk (~1 kg / ~3 lbs)
- Item Power Level: 2
- Magic Power Lvl: 0
- Composition: Wood (Other: Bone, Metal)
- Rarity: Basic
-
- Additional Effects:
- Heavy
- Reach (5ft)
- Safeguard (Light Shield): This weapon count as a Light Shield. It gives +2 AC and +5 AHP
- Tripping
- Two-Handed: (only)
A special kind of
Quarterstaff that's been specially cured and maintained in such a way that makes it stronger, but heaiver. Although it has a variety of names, the most ubiquitous name is the "Bo".