Stance: Improvised Weaponry
Improvised Weaponry Stance
Anything can be a weapon if you try hard enough.When you gain this fighting style, you gain 3 maneuvers of your choice from the ones available below. You will gain more maneuvers at every odd character level, up to 17 ( 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th). This is retroactive, in case you gain this fighting style after character level 1. You can exchange one maneuver for another when you level up, provided they are available from the same stance and you qualify for it. Maneuver Rank Progression follows a rule similar to Caster levels, except the character level is used. 1st Rank maneuvers are available character level 1, 2nd rank at 3, 3rd rank at 5, 4th rank at 7, 5th at 9, 6th at 11, 7th at 13, 8th at 15, and 9th at 17.
Fighting Style Benefits
Passive
All items (and even people) are treated as weapons you are proficient in, dealing 1d4 bludeoning damage for items Small and smaller, and 1d6 bludgeoning damage for items Medium, with an additional 1d6 per size category. Medium and smaller "weapons" have the Agile ⚙️ and Thrown⚙️ weapon properties, are part of the Thrown and Unarmed weapon groups, and have a Thrown weapon range being equal to 5ft x Half-Proficiency.
Certain items have a listed trait or damage type when improvised (such as the Torch) If they do, you may use those damage types or even dice, if you choose.
If you use a creature as an improvised weapon, they take damage equal to the amount dealt to others as a weapon, or take Fall Damage equal to the amount they were thrown. You must first Grapple Action