Spell: Grim Tendrils
Arcane | Occult | Persistent | Pnuemancy | Shadow
Stats |
- Tradition; Ability Rank: Pnuemancy; 1
- Availability: u.Spell List: Arcane, Occult
- Complexity: Complex
- Cost: 1 -
- Use Time : 2 actions / ◈◈
- Components: Somatic
- Display: None -
- Range: 30 foot line
- Target: Creatures in range
- Duration: Instant
- Saving Throw: Fortitude
Ability Description |
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d8 ⤴ Shadow Damage and 1d4 ⤴ Energy Persistent Damage to all creatures in the line. Each living creature in the line must attempt a Fortitude save.
On successful save, the target takes half damage and gain no persistent. On Critical Failure, they take double damage, and the persistent damage equals the total shadow damage taken.
Augmentation + other notes |
⤴/Augment Up: For every spell slot of 2nd or higher (or an equivalent), increase the shadow damage by 2d8 per rank, and the base Persistent Damage by 1d4 per rank.