- Tradition; Ability Rank: Evocation; 0
- Availability: u.Spell List: Arcane, Divine, Elemental, Primal
- Complexity: Simple
- Cost: 0
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- Use Time : 2 actions / ◈◈
- Components: Somatic
- Display: None
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- Range: 10 ft
- Target: 1 or more objects up to 10 Bulk
- Duration: Instant
- Saving Throw: None
You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt. You draw up to a four liters / a little less than a gallon of water from the object. This dries objects of less than 10 Bulk.
The water collects in a globule floating in your hand, which you can direct into a nearby container as part of Casting the Spell; otherwise, it splashes to the ground. Repeated applications of draw moisture can be used to dry larger objects, although doing so might take significant time. You can use this spell in especially humid environments to condense drinkable water from the air, though typically, you can't draw more than half a liter / one pint before depleting the ambient moisture.
Chain: This spell can be used a free action if paired with
Control Water
Augmentation + other notes |
⤴/Augment Up: You magically create water with each spell slot or spell point used to heighten this spell. You create an extra 4 liters / gallon of water per increased spell level. The conjured water disappears after a day if it is not drunk or used. You can’t create substances or objects within a creature.