H.Ability: Control Water
…
Zeroth
Arcane, Divine, Elemental, Primal; Briny Currents ; WATER | Alteration, Evocation, (Spell School of Transmutation)
Stats
-
- Tradition(s); Ability Rank: Alteration, Evocation (Spell School of Transmutation) ; 0
- Availability: u.Spell List: Arcane, Divine, Elemental, Primal; Martial Art(s): Briny Currents
- Complexity: Simple
- Cost: 0
-
- Use Time: 1 action / ◈
- Component(s): Somatic
- Display: None
- Range: 30 ft
- Target(s): varies
- Duration: Instant or 1 hour (see below)
- Saving Throw: None
Description
You control and shape a nearby source of water, bending it to your whims..
Effects
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- Chill. You chill 1 cubic foot of edible material for 1 hour. If you have Profession - Cook, you may raise or lower the temperature to be just right for thawing, refrigerating, or refreshing.
- Dye. You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- Flow. You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
- Freeze. You freeze the water. If there is no creature, it unfreezes after an hour. If there is, the creature must make a Fortitude Saving Throw vs your spell save DC. If they fail, their movement speed is reduced by 10ft. If they critically fail, they gain the Restrained condition.
- Shape. You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Augmentation + other notes
None