H.Ability: Control Water

Briny Currents | Divine | Elemental | Evocation | Primal | Water | Zeroth

 

Stats

  • Tradition; Ability Rank: Evocation; 0
  • Availability: u.Spell List: Divine, Elemental, Primal ; F.Styles: Briny Currents
  • Complexity: Simple
  • Cost: 0
  • -
  • Use Time : 1 action / ◈
  • Components: Somatic
  • Display: None
  • -
  • Range: 30 ft
  • Target: varies
  • Duration: Instant or 1 hour (see below)
  • Saving Throw: Fortitude

Ability Description

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
  • Chill. You chill 1 cubic foot of edible material for 1 hour. If you have Profession - Cook, you may raise or lower the temperature to be just right for thawing, refridgerating, or refreshing.
  • Dye. You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • Flow. You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
  • Freeze. You freeze the water. If there is no creature, it unfreezes after an hour. If there is, the creature must make a Fortitude Saving Throw vs your spell save DC. If they fail, their movement speed is reduced by 10ft. If they critically fail, they gain the Restrained condition.
  • Shape. You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  If you use this ability multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Augmentation + other notes

None

Powered by World Anvil