- Tradition; Ability Rank: Pneumancy; 0
- Availability: u.Spell List: Divine, Primal
- Complexity: Complex
- Cost: 0
-
- Use Time : 3 actions / ◈◈◈ to start
- Components: Verbal, Somatic
- Display: None
-
- Range: Touch
- Target: Creature touched
- Duration: 1 minute
- Saving Throw: None
You accelerate the natural healing process, helping any sort of creature recover from their wounds. A creature you touch regains a number of hit points equal to 1 + your spellcasting modifier or the creature’s constitution modifier (your choice). If the target does not have any Hit Die remaining, this spell has no effect. This spell also has no effect on creatures with the
Dying condition.
The duress of fighting makes concentrating on this spell difficult, preventing its use in combat. Additionally, combat Initiative interrupts the casting of this spell.
Augmentation + other notes |
Cipher: This spell can be unlocked from the following: