Spell: Mage's Hand

Concentration⚙️ | Zeroth

Universal⚙️, (Spell School of Conjuration)
   

Stats

Description

You conjure a magical extension of yourself, in the form of a spectral, floating hand.

 

You may choose to Sustain / ◈ the spell after your turn, turning it into a concentration spell that lasts until you stop sustaining it.

 
Effects

A magical hand appears within range. The hand has no stats or attributes, but has 3 Hit Points and an Armor Class / AC equal to 10 + your Half-Proficiency.

The hand lasts for the duration of this spell or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you⤴ or if you cast this spell again

 

You can move the hand with an action / ◈. It can only move up to your Movement each turn, but does not consume your Movement. You can use the hand to do everything your normal hands can do (manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, use or pour out the contents of a vial, etc) using the same actions, unless said otherwise. The hand can’t attack, activate magic items, or carry more than 1 bulk⤴

The hand can look like your own hand or anything you wish. Abilities or Features that alter or use your Mage Hand will do the same to this spell.

 

Augmentation + other notes

⤴/Augment Up: When you cast this spell using a spell slot of 1st level or higher, the hand does not vanish if it is more than 30 feet away, and it can carry an additional 2 Bulk for each slot level used.


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