Index: Minor Elemental, Water

Elemental | Water

 

Minor Elemental, Water

Swirling, the watery creature, though small, fills the air with torrential chaos as it bounds forward.
Water fren. Or water foe.  

Statistics

-General-

* = Proficiency
+4
+0
+2
-2
+1
+1
Fortitude Save
Reflex Save
Will Save
+2
+2
+1

-Combat-

  • Armor Class: 12
  • Max HP (+AHP): 24 (+0)
  • Average HP | Formula: 19 (+0) | 1d12+2+10 (+0)
  • Blockstun Breakpoints: Bloodied
  • -
  • Speed: 25 ft
  • Initiative: +2
  • Creature Senses: Low-Light Vision, Darkvision 60 ft
  • -
  • Damage Vulnerabilities: Lightning
  • Damage Reduction: None
  • Damage Resistances: All Physical Damage (nonmagical attacks only)
  • Damage Immunities: Cold, Fire
  • -
  • Condition Immunities: Grappled, Paralyzed, Poisoned, Prone, Stunned, Unconscious
  • -
  • Doom Abilities: None
  • -Skills-

    • Proficiency Bonus: +1
      • Athletics(STR+Prof): +4
      • (For all untrained, roll relevant Attribute Scores instead.)
    • Languages: -

    -Other Stats-

  • Base Threat Level: 1
  • EXP: 100
  • Creature Size: Medium
  • Creature Type(s): Elemental
  • Source(s): Core
  • -
  • Armor Type: None
  • -

    Features

    Liquid Form : ~1.0
    The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. When subjected to Lightning damage at least 5 lightning damage from a single blow, the elemental's functions are overwhelemed. It becomes Stunned for one turn. Each time the elemental is stunned this way, the damage threshold increases by 5.
     

    Actions

    Attacks | ◈ per, up to 2 a turn
    The Water Elemental spends actions to attack with the forms of it's body. Water Elementals tend to deal mixed damage to enemies, focusing on overwhelming enemies with sheer force.
    Slam of Water | ◈ | Melee Weapon Attack | +5 to hit | Hit: 10 ( 1d10+4 ) damage, half being Cold, the other half being Bludgeoning.
     

    -Tactics-

    Water Elementals are either creatures made of moisture from the air that are given life, or entities from an Elemental Plane of Water. As such, they have their own autonomy and will fight whatever raises it's ire. As a liquid elemental, it will ignore any and all physical forms of Obscuring if it can.  

    What Others may know...

    DC = 15 + TL, using an appropriate skill check.

    Heard of (-5 to DC)

    WIP

    Learned of (Meets DC)

    WIP

    Fully Know of (DC + 10 and up)

    WIP

    Adventure Specific...

     

    -Scaling and Alterations-

      Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.  

    Loot

    • Appraise DC: 11
    • Normal Loot
      • Success
        • None
      • Critical Success
        • None
    • Crafting
      • Success
        • None
      • Critical Success
        • None

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