You find yourself surrounded by cocky furred men, all with long ears and sharp gleams in their eyes. Each one readies a large club or spiked mace of sorts, and If it weren't for the obvious brutishness this would seem like a more ordinary mugging.
Bugbears would be cute, if they didn't tend to hurt so much.
* = Proficiency
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|
|
|
|
|
+3 |
+2 |
+2 |
+0 |
+1 |
+0 |
Fortitude Save |
Reflex Save* |
Will Save |
+2 |
+4 |
+1 |
Armor Class: 16
Max HP (+AHP): 15 (+5)
Average HP | Formula: 12 (+5) | 1d8+2+5 (+5)
Blockstun Breakpoints: 0 AHP
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Speed: 25 ft
Initiative: +2
Creature Senses: Low-Light Vision
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Damage Vulnerabilities:None
Damage Reduction: None
Damage Resistances: None
Damage Immunities: None
-
Condition Immunities: None
-
Doom Abilities: None
- Proficiency Bonus: +1
- Stealth(DEX+Prof): +3
- (For all untrained, roll relevant Attribute Scores instead.)
- Languages: Common, Tricylvan
Base Threat Level: 0.5
EXP: 50
Creature Size: Medium
Creature Type(s): Humanoid, Trick-Kin
Source(s): Core
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Armor Type: Hide Armor, Light Shield
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Brutish Blows :
~0.5
When this creature deals damage with a melee weapon, it deals one extra die of its damage. It will be included in the attack's damage.
Bullying Blows :
~0.5
If this creature strikes another creature that hasn't gone yet in combat initiative, it deals an extra 7 2d6 of the weapon's damage.
Attacks | ◈ per, up to 2 a turn
The Bugbear Bandit will attack the same enemy up to twice. They will often try to engage others in melee, or throw their weapons otherwise.
Handaxe | ◈ | Melee Weapon Attack |
+4 to hit | Hit: 9 (
2d6+3 ) Slashing damage
Handaxe, Thrown | ◈ | Ranged Weapon Attack (20/60 ft) |
+4 to hit / Hit: 9 (
2d6+3 ) Slashing damage.
Javelin, Thrown | ◈ | Ranged Weapon Attack (30/120 ft) |
+4 to hit / Hit: 9 (
2d6+3 ) Piercing damage.
Dirty Trick :
~0.5 | ◈◈ | Targets Reflex, single target
Once per turn, the creature will either use the Hide Action, or attempt to strangle an enemy. If strangling, the targeted creature makes a Reflex saving throw vs DC 14 (or 10 + proficiency + STR), or an Athletics or Acrobatics Skill check vs a harder DC 19 (+5). If the target fails, they are Grappled, and cannot breathe.
Bugbears are known for their odd nimbleness mixed with their strength, and a Bugbear Bandit uses that to fight in unorthox, usually dirty ways. They're otherwise as sturdy as other humanoids, with all the boons and flaws that entails. They will often fight to death or unconciousness regardless of the situation, and only the truly cowardly will flee.
Often, while being tracked, they will walk in single file lines to mask their numbers. Goblin Bandits regularly work with other Trick-Kin and those that understand them, including Goblins, Satyr, and Orcs.
What Others may know...
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
Adventure Specific...
-Lost Mines of Phandelver-
DC = 15 + TL, using an appropriate skill check.
WIP
WIP
Fully Know of (DC + 10 and up) |
WIP
-Scaling and Alterations- |
Adjusting the creature's stats to appropriate Threat levels involves altering the TL, Proficiency Bonus, and damage numbers. This section is a work in progress.
- Success
- Critical Success
- Character's Half-Proficiency + 2 : Hide Scraps
- Character's Half-Proficiency + 2 : Metal Scraps