BG: Stray
You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some adventure for the glory, you do so to survive.
Stray Inspirations |
You gain Tokens of Inspiration by surviving, eithe ralone or with folks who are just as bad off. Even after you've 'made it' and have found your way in the world, you go out of your way to help others in need. The means of which you achieve this do not need to be altruistic.
Gameplay Additions |
- Attribute Boosts
- You gain 2 Attribute Boosts. Traditionally, Strays set at least one of theirs to Dexterity or Constitution.
- Primary Skill Proficiencies
- Your choice, between Concentration or Quickness
- Stealth
- Secondary Proficiencies or Languages
- Sleight-of-Hand
- A secondary skill if your choice, pertaining to your life before or during your life outside of society.
- Gained Equipment
- A Dagger, a set of common clothes, a pouch containing...well, nothing.
Feat/ures Gained |