You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult’s aims, to initiate yourself into the world’s grander mysteries, or to flee unsavory practices or strictures.
You gain Tokens of Inspiration by completing Rites or Rituals that help ensure protection (or harm) to strangers at large. It could also be furthering (or restricting) the goals of the cult you belong to. You could even be privvy to plans the greater powers of your cult are aware of, adding an extra dimension to your mission or adventuring career.
You gain the following...
- Attribute Boosts
- You gain 2 Attribute Boosts. Traditionally, Cultists set at least one of theirs to Intelligence or Charisma.
- Primary Skill Proficiencies
- Secondary Proficiencies or Languages
- 1 Language of your choice
- Your choice of a Perform or Profession skill.
- Gained Equipment
- A reminder (in the form of a symbol, insignia, or crest) of your cult, a set of common clothes with a hidden pocket, a pouch containing 10 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents