You traveled from place to place, peddling false fortunes and snake oil in one town, while pretending to be royalty in exile to seduce a wealthy heir in the next. Becoming an adventurer might be your next big scam or an attempt to put your talents to use for a greater cause. Perhaps it’s a bit of both, as you realize that it's better to be the hero (or villain) a world needs.
You gain Tokens of Inspiration by completing sca-I mean, quests. A hero's reward still works the same. And, maybe, if you fancy you could skim off top a little, working your magic and finding inspiration in the adoration (or gold) you'll get.
You gain the following...
- You gain 2 Attribute Boosts. Traditionally, Charlatans set at least one of theirs to Intelligence or Charisma.
- Primary Skill Proficiencies
- Tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), a set of common clothes, a pouch containing 15 sp.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents