As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.
You gain Tokens of Inspiration by healing or finding obscure concitions to heal. At heart, you're a herbalist and collector. You're not only out there to prove yourself, but due your duty to your allies and community.
You gain the following...
- Attribute Boosts
- You gain 2 Attribute Boosts. Traditionally, Merchants set at least one of theirs to Intelligence or Charisma.
- Primary Skill Proficiencies
- Secondary Proficiencies or Languages
- Profession: Alchemist/li]
- Your choice, between Appraise or Lore: Herbalism.
- Gained Equipment
- A Parcel of Medicinal Ingredients, a set of common clothes, a pouch containing a 10 sp. Optionally, the Medicinal ingredients and the money are mixed together.
Pick one of the following Background Features
Pick one of the following Class, Skill, or Ancestry Talents