ST: Treat Wounds

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Treat Wounds

You're always able to heal someone, at least a little bit.

The Action cost of your Heal Action| ◈◈◈ is reduced by 1 | ◈ (minimum 1).

If you succeed on healing, you heal for an additional dice + 10. Finally, each Critical Success adds +10 healing.

 

At minimum, the Heal Action heals for a level 1 character heals for 2d4+10+1 for a a result of 10, 3d4+20+2 for 20, 4d4+30+3 30, etc

Finally, you always remove 1 stage of the Wounded condition whenever you apply the Heal Action successfully.

Prerequisites

Proficiency in Knowledge: Medicine.

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