ST: Treat Wounds
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| Treat Wounds | You're always able to heal someone, at least a little bit. The Action cost of your Heal Action| ◈◈◈ is reduced by 1 | ◈ (minimum 1).
If you succeed on healing, you heal for an additional dice + 10. Finally, each Critical Success adds +10 healing. At minimum, the Heal Action heals for a level 1 character heals for 2d4+10+1 for a a result of 10, 3d4+20+2 for 20, 4d4+30+3 30, etc Finally, you always remove 1 stage of the Wounded condition whenever you apply the Heal Action successfully. |
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Prerequisites Proficiency in Knowledge: Medicine. |