01st: Pact Initiate

You gain a hint of mysterious power from an otherworldly force.

You gain the Cantrips, Known common feature, using your Eldritch Lore's chosen Attribute as the casting attribute. Your spell list for this feature is either the Arcane Spell list or the Occult Spell List, your choice.

Additionally, you learn a Unique Ability, called Manifest Pact Boon. Upon learning this ability and gaining this feature, you gain one of the following Boons of your choice.

 
  • Pact of the Blade. Your Manifest Pact Boon can target a weapon you are proficient in (and/or an ability with the Metaphysical⚙️ trait). That weapon is kept in an Extradimensional assigned to you, and can be summoned or dismissed with a use of Manifest Pact Boon / 1 ◈.
    • When you die or target another weapon for this Pact Boon, the current weapon appears 5 ft next to you in an unoccupied space.
  • Pact of the Familiar. Your Manifest Pact acts as the Find Familiar, and the ritual cast time is reduced to a 10 minutes / a Swift Rest.
  • Pact of the Fragment. Your Manifest Pact Boon targets a part of your body (Traditionally, a hand, an arm, a tail, and/or a natural weapon and the extremity it is attached to). That Fragment becomes a Natural Weapon (if it wasn't already), becoming an Unarmed weapon part of the Unarmed Weapon Group. It deals 1d6 + Half Proficiency + Otherworldly Lore modifier damage as Force damage, gains the Agile ⚙️ trait, and you cannot be unwillingly parted from it in any capacity. It is also considered a casting focus, and can be enchanted as a weapon.
    • The Fragment can be a prosthetic or an aid to assist you, such as a Manual Wheelchair.
    • If the Fragment comes in multitudes (like, a pair of horns or a set of arms), you may target all that are applicable.
    • The damage dice increases to 1d8 at 5th class level, 1d10 at 10th level, and 1d12 at 15th level. This can be overriden by stronger effects.
  • Pact of the Oculus. Your Manifest Pact Boon targets one or both of your eyes. You gain proficiency with the Perception skill (or another skill of your choice, if you already have proficiency with that skill), and gain 2 stages of Bonus Dice (base d6) for all skill checks you make with your sight. Your eyes can also be used as a casting focus (ignoring Somatic restrictions related to movement).
  • Pact of the Tome. You've been granted a special Log Book that has infinite pages, and can be converted to a multitude of things (from a Spellbook, Recipe Book, or whatever requires a log book) at once. You also gain the Spell Library / Prepared Spells and Cantrips, Prepared common feature (overwriting the Cantrips, Known). You use your Otherworldly Lore Key Attribute for these spells.
    • With the Managing your Library Activity, you may write any Zeroth rank ability into the book you can learn; and prepare, cast, and augment such as if it were a Warlock spell.
  • Pact of the Trinket. You're given a special gem, diadem, ring, or similar of power. The trinket is always worn and can't come off, no matter how hard you try, but it can be deactivated. This trinket acts as a casting focus, allowing you to use it to ignore Verbal components of abilities.

Once picked, you cannot pick another Pact Boon, unless you retrain it.


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