World Organization
A reference to the structure of this world's content.
This is a reference article of how I organize my world and try to keep it tidy. If you see a method here that would be useful to adopt for your own world, feel free to try it out!
Article Creation
After reorganizing my articles and categories so many times, I've decided to write down reminders of what works best for me: 1. Write the political country as an organization first (because there's often more to write about and link to) and create a smaller geographical location of the land itself afterwards. 2. Write the big chonker topics first and then expand on specific points in separate articles (if there's enough information for one). 3. When a new reader lands on ANY article in Melior, make sure they know (in any order):-
WHO wrote it? - (I've added an author bio that shows at the bottom of each page)
WHAT's going on? - (what's this world about? what genre is this?)
WHERE to go next? - (clear and easy to use navigation)
WHY it's relevant? - (connections to lore in the rest of the world)
WHEN it happened? - (historical context and timeline links)
HOW to interact? - (encouragement to click things, comment, or learn more)
Article Structure
Every article with a sidebar has an auto-generated table of contents which serves as both an indicator of length and is a way of easily navigating the page. Breadcrumb navigation is also added to every page as it also provides additional context of where the article relates to in its category or parent article. The article sidebar should only be used for secondary information such as data, additional links, or further reading and should not contain important lore that could easily be overlooked. Linear navigation should be included to suggest a previous article and a next article (both of which should be of relevant or related topics). Links should be used on the first mention of an article or piece of content.Article Design
For notes on how I decide my article layouts and visual hierarchy, see my Style Manual.Tags
I use tags for my indices, such as Characters A-Z, or Articles by Template. For example, a character called Najé will have the tags: idx-n (because the name starts with N), t-chr (because the template is a character), and chr-n because it's a character whose name starts with N. Index tags should skip the first "the" or "a" and reference the first letter of the following word. Character index tags are based on the first name and should ignore titles. Some tags are used to apply visual themes to articles (notably, #nsfw articles) and other tags are used for search purposes for folks to explore certain kinds of content (see my Tags Article).Maps
Maps should contain information in all clickable places, with links to explore further. "Buttons" should be added to jump to other related maps.Timelines
All entries in a timeline or chronicle should be filled with a short context of the event, with links to relevant articles if there's more to read.Categories
With the exception of the index in the introduction category, connected child articles are not visible in the table of contents to make things look tidy. If a child article needs to be visible then it probably has enough importance to be moved from its parent article into a proper category. Here's how I decided to use each category:
(This is a visual mockup of how I've planned out my categories and core articles.) Click on the top level folders below to expand or collapse them (there are no linked articles in this example).
Introduction
Places
Fauna
Flora
Factions
Items
Lore Library
Appendices
Miscellany
I found it challenging to strike a balance with categories; when I started worldbuilding I had too many top level categories visible in a lonnng list, and when I tried to fix it I ended up with too many categories that were buried several layers deep.
To get around this I've decided that my categories are only 2 layers deep. To make it even cleaner I've also hidden child articles and unlisted articles that are too small or identically named (such as geographic regions vs countries).
- Introduction to Melior
- Folks
- History
- Magic
- Cosmology
- Glossary
- Index A-Z
- Characters A-Z
- Countries by Region
- Articles by Template
Places
- Regions of Melior
- Jolundria
- Kuldar
- Arklend
- Anvil
- Porosa
- Xendria
- Gallotia
- Rengia
- Orubia
- Melopia
- Selith
Fauna
- Folks
- Mammals
- Birds
- Reptiles
- Fish
- Amphibians
- Invertebrates
- Unclassified
Flora
- Plants
- Fungi
Factions
- Political Factions
- Military Groups
- Guilds and Companies
- Religious Groups
Items
- Materials, Substances, and Solutions
- Common Items
- Food, Drink, and Consumables
- Clothing and Armour
- Tools, Equipment, and Weapons
- Currencies
- Furnishings and Decorations
- Artifacts and Antiquities
Lore Library
- Myths and Legends
- Battles and Conflicts
- Books, Documents, and Journals
Appendices
- Languages
- Calendars
- Holidays and Events
- Technology
- Transport
- Diseases, Disabilities and Conditions
- Traditions and Culture
- Games and Sports
Miscellany
- World Anvil Challenges
- External Challenges
- Style Manual
- World Organization
- Tags
When there's more than FIVE articles of one type of thing, I create a new subcategory for them OR consider making a broader overview article that links to each of the articles.
Comments
Author's Notes
Please feel free to reference and take inspiration from this article and the way I organise things in my world!
Just remember, this is not the only way of doing things - check out some other worldbuilders too, figure out what you need, and do what works best for you :D