A Fly Caught in a Web: An Introduction to The Web
And The Web Is Full Of Spiders.
Listen, I don't know you. You don't know me. Just hear me on this. Don't ask, don't even think about it. If you need help to forget, see your doctor for some meds or just self medicate. Try the uppers first, then the downers. If all else fails just drink. A lantern has been lit in that brain of yours, and its best to keep it dim. The brighter it is, the more its light will reveal and if that doesn't scare you consider this: That light... that beacon... It doesn't just remind you why you feared the dark as a child.
By casting its light on what lurks in the shadows, you may forget that you are the source of that light... the beacon reveals you too...
A Candle Light Vigil
The Candlelight is what they call it, the people in The Web. It isn't clear exactly what it is, but the enemy can sense it. If you come into contact with something other than normal, the veil is lifted from your eyes. The more you see, the more frequently you see it...
It starts small like a weird phone call that commands you to stop walking just before being hit by a car, or a strange shadow that couldn't possibly be human in a dark alley towering over a fresh corpse. It doesn't matter what, but look too closely and it will look back.
...And Along Came A Spider
In 1985, world leaders found a bizarre black envelope on their desks. They met, the cameras were shut off due to "technical difficulties" and a vote was cast on the contents. Almost unanimously, they all voted for the establishment of organizations without borders. Their agendas are divided, but their goals remain the same: To ensure the safety of the common people. These groups work together as well as they can. Each nation revealed clandestine groups already operating within their borders, many working outside of laws. "A Web of Conspiracies" they called it... and the term stuck.
An Ever Changing World
We All Weave Together
A sense of Irony
The Old and The New
...Its Not About The Monsters
Those who have power often find out they dont have nearly enough. Those who are well beyond the average human are never not in over their heads. Never forget: In The Web, genres are not a rule, but a backdrop, a tool to explore the people who must endure them. Most of the monsters can be replaced with just about anything and the story would be quite similar. Even Players in the RPG begin as normal people, sometimes playing themselves in their own hometown where the familiar is seen everyday. They will encounter various elements of horror, science fiction, and fantasy as they fall deeper down the rabbit hole. As they progress the web will open up to them. They can join organizations and have assets available to them that make them more efficient, even if it doesn't make their jobs any easier.
A Tale In Three Acts
Modern DayThe first stage of the web is a world that is the same as ours, the world beneath hiding just below the surface. It is a time of normalcy but a time of fear. The monsters are getting stronger. They are evolving, but we stay the same.
The World At WarAfter an occult weapon detonates, wiping the west coast off the map, the world is sent into chaos as the world beneath is plain for all to see. Beings from the stars emerge, technology runs rampant, and the very fabric of reality shudders
The EndThe world as we know it ends...
The Black Betties
A rockabilly girl gang with chapter houses all over the world that hunt the horrors of the world beneath.
The Green Fairy, Artemisia, Absinthe... She is a goddess of revelry and abandon created by the culture surrounding alcohol, namely absinth, a potent alcoholic beverage.